I have a hunch… just a hunch because I am no ps programmer nor would I consider myself an unreal master, that its really an unreal 4.15 issue that is creating a problem at port. In single player, the client is also the server, so it could be the equivalent of a laggy server connection because some weird configuration that is just ps playing poorly with ue 4.15. The good thing is, its probably a pretty simple fix when root cause is uncovered; the bad news is, finding that cause is complicated because the code runs fine on pc so it must be going kaput somewhere in the port… probably really slows down getting a fix because of the way ports are done. I cant remember how long it lasted but I remember back when I played on ps4, we couldnt access the game for a long while because of some issue…
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