Hey Funcom,
I wanted to give some feedback on the starting experience. Right now, thirst is almost completely removed as a survival mechanic in the first few minutes of a new character. There is still the single water skin on the ground that was always meant to be the starting one. However, there are now many dead bodies near the spawn areas (especially on Siptah) that all contain water skins. This means players can very quickly end up with 6–8+ water skins just by looting corpses right after spawning.
It used to feel tense and realistic, you started with basically one water skin and had to manage thirst properly. Now you’re swimming in water skins immediately, which defeats the purpose of early-game survival.
Suggestion for a bigger, long-term fix:
A Persistent World State System would solve this and many other issues at the same time. It could:
• Track what has already been looted (smart loot mechanics).
• Scale loot properly depending on the number of players (more water skins on the ground in multiplayer, but still limited in single-player).
• Fix the current problem where resource and NPC respawn timers reset every time an area unloads and reloads.
This kind of system would make early survival feel right again while also making the whole world feel much more persistent and alive for both solo players and groups.
Thanks for all the hard work on the Enhanced Edition! Hoping these early-game survival issues can be looked at.