Fair enough, but I can see where Funcom is trying to go with this system…
They want to make the combat more of a trade off, huge advantages comes with a cost.
I don’t feel forced into a certain build, I probably would if I were playing pvp, but I mostly play pve now, and I can find many different ways to build my character for various situations, I rarely ever maximize myself for just 1 thing and yet I think that I can clear the mounds faster and more efficient now than before.

Again, I am not saying that the new system is perfect, but the more I get used to it, the more I enjoy it :slight_smile:

1 Like