I really like this idea; in my opinion, it would be a natural evolution for the game. My suggestion would be:

  1. An arena structure where the thrall trains with a sword against dummies.
  2. An archery structure where the thrall shoots arrows at a target (Battle Pass).
  3. A mixed structure of sword and bow where the player can choose the training animation (Bazaar).
  4. A structure for artists, featuring dance animations (Bazaar).
    Note: All structures have the same functionality and increase the level of any thrall at the same rate, whether they are warriors, archers, or artists.
  5. The structure requires a specific thrall that can only be found in Purges, like the barmaid.
  6. Specific armor (cosmetic) for the thrall training warriors (Battle Pass).
  7. Exclusive animations for warriors during training (Bazaar).
  8. Thralls’ levels can only go up to level 15. After that, only experience in a real battlefield can take them to level 20.
  9. The structure may require some consumable or fuel (food would be the most obvious, but it could be oil to maintain weapons, for example).
  10. The time for a thrall to go from level 0 to 15 should be quite long, at least 72 hours.

Alternative: The arena could require 2 thralls to train against each other, leveling up 2 thralls simultaneously.
Alternative 2: One of the thralls from the previous alternative stays in the arena as a slave, essentially serving as a “Punching Bag” for the thrall that is training. It’s a bit wicked alternative, but nothing compared to the other forms of torture in the game.

2 Likes