It’s the same with all long-running MMOs and just about any game you’re intended to play for thousands of hours. Repetitive tasks become chores, but it’s simply impossible for developers to produce new and interesting content at the pace players consume it, so to keep players “engaged” they need repetitive tasks. And when they make those chores obligatory (e.g. upkeep costs for your base, like some games do) they make players fall into the sunk cost fallacy - they’ve built that base over months, and they want to keep it, so they keep doing boring stuff so they can keep their interesting stuff (that has probably stopped being interesting along the way).
At least Funcom doesn’t force us to do boring stuff just so we can keep what we have, unless you count logging in once a week. By doing the boring stuff we always gain something, no matter now minor the gains. So Funcom isn’t even the worst offender here.