I’m not really for any system that just runs on its own. One of the biggest issues with this game is players can utterly avoid contact with each other and when you introduce systems that encourage offline play, it just gets worse and worse.

I’m not unsympathetic to the plight of how boring and tedious leveling thralls is however. And I do agree that this at the very basic needs to be sped up, or more ideally replaced.

What I’d like to see instead is remove the levels entirely, sort of. Instead of going from 0 to 20, they instead would go from 0 to 3. It would take as much experience to go from 0 to 1 as 0 to 10 does now, 1 to 2 as 10 to 15 does now, and 2 to 3 as 15 to 20 does now.

The difference is thralls START with the stats they would have obtained from 0 to 20 at level 0. Making them useable as soon as they come off the wheel. However to get the perks you need to level them and you get a perk each level (at the same rate as we do now).

What this means is you level thralls normally, but don’t feel the obligation to. If you need a slave army for PVP or Purge, you can get your Army without feeling the need to train them individually. But those you do train will have perks that give them a slight edge over those that don’t.

This would give us a ton of options when it comes to staffing defenses.

Now… this isn’t the most ideal situation IMO. I would like to see the leveling taken out entirely and replaced with some active system, quest, journey step, or some mechanic that is active in nature that leads to thralls getting their perks (but get the stats when they’re taken off the wheel). Course I wouldn’t mind something like this replacing player levels too. But that’s a subject for another thread. But I’ll settle for my level 0 to 3 suggestion. It would definitely be heads and tails better than what we have now.

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