It all seems to point in the same direction in my opinion. There is something wrong in the underlying map grid or whatever it is that characters actually walk on.

Because it doesn’t work, the game can’t figure out a route for the character from place A to place B within the problematic area.

The sorcery benches won’t work, because they involve the character walking to a place and doing an animation. Since the ground is not a walkable area, they cant move to the correct spot to do the associated animation.

Thralls get stuck cause their route-finding algorithm doesnt work in this area. You mentioned your thralls running back, probably because they were trying to find a route to where you were.

You can’t place thralls, because the game determines the ground is not “walkable area”.

And this is somehow related to altitude in the exiled lands. It happens on all areas that are at high enough altitude.

The fact that the devs have been really quiet about this, kind of tells me that they tried to implement something to counter flybases… only it didn’t work and instead messed things up. I really hope they can come up with an actual working solution that doesn’t invalidate large swathes of the map for regular gameplay.

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