Our theory is that this is related to pathfinding data used by the current Purge mechanic. Perhaps the data is being stored alongside the information sent to the client(s) for loading player structures, and the server is taking too long to deserialize it; alternatively, the pathfinding data itself may be getting sent to the clients, which is incorrect behaviour.
One of our experiments pertained to replacing the coffer and then restarting the server. Initially performance was good, but we found that replacing pillars directly under the coffer (specifically, from Stonebrick Pillars to Turanian Pillars) briefly and drastically impacted game performance for all connected clients; afterward, lag spikes resumed, suggesting that bad/bulky data had been cached.
A copy of the saved game files from the server can be found here: http :// rhetori . ca/misc/SavedForExport.zip
The player structure is located in the high desert, north of the Summoning Place, at the border between G5 and G6. The coffer is currently removed, but was located at 3800, 150000, -7960, next to the “Assistant Treasurer” Gazelle pet.
No mods are in use.
This is a clean wipe started on Sept 21.
There were some mods installed when the game was initially created. They have since been removed, and the server binaries were reinstalled with SteamCMD. The original modlist.txt is here: http :// rhetori . ca/misc/modlist.txt.disabled
Good luck getting this sorted out!
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