on my map (which at the pace o
I am moving will be out in the year 3000 :slight_smile: ), I am taking this 1 step further.

  1. Very minamal farming raw mats, meaning some forrest areas are static meshes to navigate.
  2. Limit building areas to about 30% of map.
  3. 3 type of building areas, very small 2x2x2 area for a bedroll type nomad place, Wall areas around Villages amd small npc camos that have loot chest with building materials, and alpha base lications for those that want to tru and hoard.

The idea is, as a pvper, i can blow thru your walled in resource villages as a nomadic player to build gear fpr foghting, or if i am in a clan, build an alpha base (20x20x15) in areas close to dungeons etc to try and control that area.

And also no obelisks, and may blacklist teleporters. Traveling the map is part of pvp imo. And some unclimeable rock faces etc.

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