but with server resource rates the way they are, that’s exactly where we are now. Why waste time with explosives or god favor when I can just collect a literal full inventory of resources in about 2 days? The land claim system means that you can’t just take the land in one night. You don’t have the amount of time in the raid window to remove every single stone and the next night they can have their base up and working again. It stopped being functional when the harvest rates changed and so there is nothing functional about raiding anymore and more about fulfilling some latent arson fantasies and maybe some actual PVP but at worst…it’s just an exercise of grieving others in the guise of competitive play. At least with the treasure, there is a point to it and this is collect the treasure to keep top spot on the server. Now you can grind yourself to the top spot but you also can steal it and shoot way ahead. But this ranking has little to do with the game mechanics and more about status and reputation…which wasn’t that every PVPers point about it? That they want to show dominance in their skills. That has no logical in-game function either but we suspend belief there because its a PVP game. The treasure will give bonusses later but that doesn’t matter either…it’s can easily be seen as the metric of success for a pvp clan…either through their ability to grind and defend or their ability to raid and take.