Xevyr
6
Not exactly… See, that’s the whole point of @erjoh 's suggestion and the reason I like it.
I’m not sure about the “preventing enemies from looting other stuff” part, that bit is less important and I’m sure some compromise can be had or that agenda “separated” if one chooses to pursue that…
However… the suggestion about the treasure is finally a step in the right direction.
I pointed this out a few times now, but… due to the freedoms this game offers, combined with a lack of actual purpose snowballed the PvP side of this game into absolute toxicity… and it’s getting worse and worse…
This lack of purpose is a very big part of it, since people are forced to come up with their own, often ridiculous and unsustainable, win conditions…
Currently if you ask 10 official PvP players what the goal of the game is… at least half of them will say in one form or another “to make other players quit the server…”
But at the same time, the same set of people are wondering… Why are official servers empty? 
So in my opinion… giving them some purpose… even if it’s just a simple Leaderboard… for bragging rights of who owns the most treasure… is already a step in the right direction as it distracts from the “making people quit” win condition and maybe, just maybe could push people into slightly more productive playstyles.
While the treasure itself might be useless… as soon as you put it on a leaderboard and give it purpose… it immediately becomes “valuable”.
I think this is a great idea and more mechanics like this are needed in order to make the PvP side of this game sustainable long term.
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