The current mechanic inhibits this. I would like to have the ability to steal structures…to take over a castle. I would say that building pieces like walls, ceilings, and foundations have no ownership themselves and only get assigned by the placeables around them. Therefore you can take over a castle when you remove all placeables (which I include doors, gates, and hatches) and free up the building components from the previous owners and ready for a new owner’s claim…but that’s probably never going to happen because some code back in 2016 will fry a GPU if you did that (or whatever the reason it can’t be done) …
new idea and this may be too “capture the flag” but what if the coffer bench is the one that dicates ownership of the building? meaning you have to have a coffer unit to have a base and if you have more than one base, you have to have additional coffer units. If an opponent is able to lay siege to your base and remove the coffer, then they can claim the entire base as theirs by adding their own coffer

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