I am reminded of how the slightest bit of damage will cause a car to explode in a massive mushroom cloud in action films when I stab an NPC with a spear and their entire body splits in two. Or how a player dies of dehydration and their hands fall off. We don’t need bodies jibbing every two seconds. We get it, Conan is harsh and violent and I don’t have a problem with that. However, when you use something so often it becomes commonplace it loses all of its impact.
Those sorts of effects should be saved for when an NPC dies to a particularly nasty critical hit. Or only to certain attack types like two-handed power slashes. I appreciate that Funcom was true to the lore and its gritty source material I just think we could do without hundreds of gallons of blood on the ground and dozens of severed hands, feet, and torsos all over when I am fighting with a club.