# Unknown build limit?

**URL:** <https://forums.funcom.com/t/unknown-build-limit/182408>\
**Category:** Players Helping Players\
**Tags:** xbox\
**Created:** [November 13, 2021, 1:38pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408 "2021-11-13T13:38:19Z")\
**Posts on this page:** 20\
**Page:** 21

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**Author:** ![Barnes](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/barnes/32/100355_2.png) [@Barnes](https://forums.funcom.com/u/Barnes)\
**Post date:** [January 6, 2022, 5:57pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/404 "2022-01-06T17:57:06Z")

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That’s a lot for the Tea Leaves and Tarot Cards. It’s probably time for me to Recreate Character and call it a day!

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**Author:** ![TeleTesselator](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/teletesselator/32/97270_2.png) [@TeleTesselator](https://forums.funcom.com/u/TeleTesselator)\
**Post date:** [January 6, 2022, 6:13pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/405 "2022-01-06T18:13:31Z")

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> [@Nemisis](#):
>
> Do you think its exploiting to use the building features in the game to build things?

Me? Doesn’t really matter what I think… That’s FC’s call. They said it is. That seems to fit with the kind of game it is and the kind of environment and experience they seem to be interested in promoting… so I’ll not begrudge them or challenge them on that.

As I’ve stated about 7 or 8 times already however…

## I think it’s downright _ **EVIL** _ of them to use banning as a solution!

for first or maybe even second offenders…

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**Author:** ![TeleTesselator](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/teletesselator/32/97270_2.png) [@TeleTesselator](https://forums.funcom.com/u/TeleTesselator)\
**Post date:** [January 6, 2022, 6:21pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/406 "2022-01-06T18:21:42Z")

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> [@CodeMage](#):
>
> What do you think about the human society if you extrapolate from what we have here?

Complete bog-standard normality! The bell curves fit to a tee! All the laws of averages and statistics seem to apply without much differentiation.

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**Author:** ![Taemien](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/taemien/32/2688_2.png) [@Taemien](https://forums.funcom.com/u/Taemien)\
**Post date:** [January 6, 2022, 6:37pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/407 "2022-01-06T18:37:51Z")

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> [@HEREX](#):
>
> Maybe im wrong but dont animations tax the server?

Nope.

Because they are still stationary when they happen. Its xyz coordinate movement that taxes. Emotes are mostly clientside.

If you have 200 thralls emoting it might lower clientside performance similar to torches, and that can get you banned.

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**Author:** ![helium3](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/helium3/32/13765_2.png) [@helium3](https://forums.funcom.com/u/helium3)\
**Post date:** [January 6, 2022, 6:38pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/408 "2022-01-06T18:38:42Z")

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Evil seems like, perhaps, a bit of a strong word. I certainly wouldn’t put banning people for TOS violations (even if Ibelieved the TOS were more unclear than they should be) in the same bucket as murderers and child abusers.

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**Author:** ![CodeMage](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/codemage/32/13564_2.png) [@CodeMage](https://forums.funcom.com/u/CodeMage)\
**Post date:** [January 6, 2022, 6:40pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/409 "2022-01-06T18:40:53Z")

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> [@Taemien](#):
>
> Because they are still stationary when they happen.

And also because they’re not combat animations, so there should be no need to sync the skeletal animation between server and clients.

> [@Taemien](#):
>
> If you have 200 thralls emoting it might lower clientside performance similar to torches, and that can get you banned.

Hm. Maybe we should ask Funcom to add a limit to how many thralls you can have emoting at the same time? Just so it _ **can’t** _ be abused. Because now it’s _ **possible** _ to abuse it, right? So it shouldn’t be _ **possible** _ at all.

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<div class="post-metadata">

**Author:** ![helium3](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/helium3/32/13765_2.png) [@helium3](https://forums.funcom.com/u/helium3)\
**Post date:** [January 6, 2022, 6:43pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/410 "2022-01-06T18:43:41Z")

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Similarly, there should be a limit to the number of campfires, fireplaces and light sources that can be placed. It’s the only way to be sure.

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**Author:** ![CodeMage](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/codemage/32/13564_2.png) [@CodeMage](https://forums.funcom.com/u/CodeMage)\
**Post date:** [January 6, 2022, 6:44pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/411 "2022-01-06T18:44:45Z")

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And flags and banners, don’t those have fabric simulation when they animate?

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<div class="post-metadata">

**Author:** ![helium3](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/helium3/32/13765_2.png) [@helium3](https://forums.funcom.com/u/helium3)\
**Post date:** [January 6, 2022, 6:45pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/412 "2022-01-06T18:45:18Z")

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You’re right!! #BanSimulatedMovementNow

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<div class="post-metadata">

**Author:** ![helium3](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/helium3/32/13765_2.png) [@helium3](https://forums.funcom.com/u/helium3)\
**Post date:** [January 6, 2022, 6:46pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/413 "2022-01-06T18:46:28Z")

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What was the building technique that just became impossible used for in PVE?

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<div class="post-metadata">

**Author:** ![CodeMage](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/codemage/32/13564_2.png) [@CodeMage](https://forums.funcom.com/u/CodeMage)\
**Post date:** [January 6, 2022, 6:53pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/414 "2022-01-06T18:53:03Z")

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> [@helium3](#):
>
> What was the building technique that just became impossible used for in PVE?

This one:

> [@Testlive Update 2.8 (06.01.2022) - Follower Emotes, Server Queues and more!](https://forums.funcom.com/t/testlive-update-2-8-06-01-2022-follower-emotes-server-queues-and-more/185579/2):
>
> - It should no longer be possible to place fence foundations too close to each other by exploiting building mechanics.

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<div class="post-metadata">

**Author:** ![erjoh](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/erjoh/32/91362_2.png) [@erjoh](https://forums.funcom.com/u/erjoh)\
**Post date:** [January 6, 2022, 6:56pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/415 "2022-01-06T18:56:34Z")

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Ugh. torch lag is the worst. I never heard of banner lag (mostly because I didn’t slow down on banners, they just because stiff).

But I can see it now…70 thralls… all at the base juggling and booting players off due to client lag. Juggling: the new meta.

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<div class="post-metadata">

**Author:** ![helium3](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/helium3/32/13765_2.png) [@helium3](https://forums.funcom.com/u/helium3)\
**Post date:** [January 6, 2022, 7:09pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/416 "2022-01-06T19:09:26Z")

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I meant, what did people in PvE do with it when building.

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<div class="post-metadata">

**Author:** ![helium3](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/helium3/32/13765_2.png) [@helium3](https://forums.funcom.com/u/helium3)\
**Post date:** [January 6, 2022, 7:11pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/417 "2022-01-06T19:11:02Z")

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> [@erjoh](#):
>
> Juggling: the new meta.

That would be a pretty funny meta though. Hard to take the alpha clan seriously when their base looks like a circus.

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<div class="post-metadata">

**Author:** ![CodeMage](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/codemage/32/13564_2.png) [@CodeMage](https://forums.funcom.com/u/CodeMage)\
**Post date:** [January 6, 2022, 7:14pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/418 "2022-01-06T19:14:19Z")

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> [@helium3](#):
>
> I meant, what did people in PvE do with it when building.

Make fancy gates, doors, and corridors, as far as I know. Also, I wonder whether this applies _ **only** _ to fence foundations or also fences, because there are builds I’ve designed where a fence comes very close to a wall that angles away from it and it requires a different trick to make it face the way I want.

I might download TestLive later to check.

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<div class="post-metadata">

**Author:** ![erjoh](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/erjoh/32/91362_2.png) [@erjoh](https://forums.funcom.com/u/erjoh)\
**Post date:** [January 6, 2022, 7:15pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/419 "2022-01-06T19:15:07Z")

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I’m half tempted to build it next to one of the light houses if they still exist (you know the ones…witchfire EVERYWHERE and if you dare to summon an avatar, you may get one hit and lag the rest of the minute.)

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<div class="post-metadata">

**Author:** ![helium3](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/helium3/32/13765_2.png) [@helium3](https://forums.funcom.com/u/helium3)\
**Post date:** [January 6, 2022, 7:15pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/420 "2022-01-06T19:15:43Z")

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I’m familiar with that as well. I’ve always assumed the inability to rotate freely in some cases were bugs. Might make sense to start reporting them now.

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<div class="post-metadata">

**Author:** ![Nemisis](https://avatars.discourse-cdn.com/v4/letter/n/85f322/32.png) [@Nemisis](https://forums.funcom.com/u/Nemisis)\
**Post date:** [January 6, 2022, 8:36pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/421 "2022-01-06T20:36:59Z")

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If it doesnt matter what you think, why quote me in a discussion with someone else to inject your thoughts?

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<div class="post-metadata">

**Author:** ![Nemisis](https://avatars.discourse-cdn.com/v4/letter/n/85f322/32.png) [@Nemisis](https://forums.funcom.com/u/Nemisis)\
**Post date:** [January 6, 2022, 8:38pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/422 "2022-01-06T20:38:11Z")

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> [@CodeMage](#):
>
> Maybe we should ask Funcom to add a limit to how many thralls you can have emoting at the same time? Just so it _ **can’t** _ be abused. Because now it’s _ **possible** _ to abuse it, right? So it shouldn’t be _ **possible** _ at all.

Just like fence stacking.

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<div class="post-metadata">

**Author:** ![CodeMage](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/codemage/32/13564_2.png) [@CodeMage](https://forums.funcom.com/u/CodeMage)\
**Post date:** [January 6, 2022, 8:42pm UTC](https://forums.funcom.com/t/unknown-build-limit/182408/423 "2022-01-06T20:42:38Z")

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> [@Nemisis](#):
>
> Just like fence stacking.

![9u1mir21](https://global.discourse-cdn.com/funcom/original/3X/4/0/408d81dc9c2774b176efd6e80c090ac352fb7d67.gif)

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