# Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

**URL:** <https://forums.funcom.com/t/unreal-engine-is-exiting-due-to-d3d-device-being-lost-error-0x887a0006-hung/9652>\
**Category:** PC Discussion\
**Created:** [May 21, 2018, 9:54pm UTC](https://forums.funcom.com/t/unreal-engine-is-exiting-due-to-d3d-device-being-lost-error-0x887a0006-hung/9652 "2018-05-21T21:54:24Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![TrouserMinnow](https://avatars.discourse-cdn.com/v4/letter/t/e5b9ba/32.png) [@TrouserMinnow](https://forums.funcom.com/u/TrouserMinnow)\
**Post date:** [May 26, 2018, 2:31am UTC](https://forums.funcom.com/t/unreal-engine-is-exiting-due-to-d3d-device-being-lost-error-0x887a0006-hung/9652/4 "2018-05-26T02:31:31Z")

</div>

I ran into this issue as well. Something odd that I found…I use an external USB audio interface for streaming / recording. When running the audio through the USB interface the audio in Conan Exiles would cut off after a few minutes of play and I would get that error. When running the audio through the PC onboard audio I don’t experience any errors. Might just be coincidental but it seems like it is related. Are you guys using external audio interfaces by any chance?

---

_[View the full topic](https://forums.funcom.com/t/unreal-engine-is-exiting-due-to-d3d-device-being-lost-error-0x887a0006-hung/9652)._
