This is a step in the right direction, but the item power system will really require a bigger overhaul if the intention is to make it a more meaningful value in determining character potential. Right now, glyphs and signets contribute the same IP within their categories despite having vastly different effects. For example, an evasion glyph should give less IP if you’re queuing as a DPS or an Assault Rifle signet should give less IP if you’re queuing as a Tank.
Maybe that’s too complicated? In that case there’s really no reason to even tinker with the current state of the system. It exists purely as a gating mechanism based on how much you farmed or paid. Pips don’t discriminate when it comes to the distillates they require. A 1-pip crit glyph is probably worth more than a 3-pip evade glyph even for a tank anyway.
Talismans of the same level and color show the same Item Power regardless of their pips or even their slots, even though they can differ vastly in Power Rating. If they contribute differently to your overall IP, it’s not reflected in the tooltips of the individual items.
As far as I’m concerned, Item Power is and will remain a meaningless number for anything but letting you know which content you have access to. The system is not capable of gauging player skill, the actual measure that matters in terms of performance potential, and so any attempts to make Item Power a more accurate reflection of potential will not be helpful.
Indeed; after reading through some of the comments and feedback folks brought up after the announcement, we are going to make sure Item Power is consistently calculated across all item types. This will go live for tomorrow’s patch.
I’d like to stress again that your actual stats are not changing; just your Item Power. You won’t suddenly lose 10% of total damage; you’ll just see a minor fluctuation of Item Power’s displayed value on your paper doll/stats page.
That is all well and good.
One possible negative consequence though is that some people may well find themselves with a lowered IP which makes them ineligible to run some Elite dungeon levels they previously could run - even though their actual ability hasn’t changed at all.