# Update 2.3.6 Patch Notes

**URL:** <https://forums.funcom.com/t/update-2-3-6-patch-notes/114204>\
**Category:** Patch Notes\
**Created:** [April 21, 2020, 12:58pm UTC](https://forums.funcom.com/t/update-2-3-6-patch-notes/114204 "2020-04-21T12:58:32Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![AndyB](https://sea1.discourse-cdn.com/funcom/user_avatar/forums.funcom.com/andyb/32/79238_2.png) [@AndyB](https://forums.funcom.com/u/AndyB)\
**Post date:** [April 21, 2020, 12:58pm UTC](https://forums.funcom.com/t/update-2-3-6-patch-notes/114204/1 "2020-04-21T12:58:32Z")

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## AGENT SYSTEM

- Diviciacus passive Ritual of Oak now deals damage to attacking enemies.

## ROSENBRAWL

Heavy Gloves:

- Innate damage reduction reduced to 15%
- Base damage of Heavy attacks reduced by 10%. Don’t panic, keep reading. The good stuff is coming.
- Increased range of Power Left/Power Right to 5m
- Defend reworked:
  - While channeling, the user is immune to CC (including interrupts)
  - Being attacked knocks down the attacker (once per attacker per Defend)
  - When Defend stops being channeled, the player receives Stalwart for double the duration that Defend was channeled
  - Stalwart reduces damage taken by 40%.
  - Anyone who attacks the Heavy while they are casting Defend, or protected by Stalwart, is affected by Intimidated.
  - Intimidated snares the target and prevents using active dodge. It lasts 3 seconds, and its duration is refreshed when the victim or the Heavy hit each other.
  - When the Heavy attacks someone they have Intimidated, damage is increased by 25%.

Balanced Gloves:

- Increased range of Power Left/Power Right to 5m
- Combo: Defensive Strike now provides 20% damage resistance, up from 10%, and now lasts 7 seconds
- Combo: Harsh Impact now increases damage done by 25%, up from 20%, and now lasts 7 seconds
- Combo: Follow Up now increases damage of the follow-up hit by 40%, up from 30%
- Combo: Evasive Tactics now lasts 7 seconds
- Passively heals 4% of maximum health every 3 seconds

Light Gloves:

- Reduced radius of Roundhouse kick to 4m. It was far too easy to get off a Roundhouse while kiting an opponent - this change should make using Roundhouse more of an “in range” ability, and less of a “while fleeing” ability.

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_[View the full topic](https://forums.funcom.com/t/update-2-3-6-patch-notes/114204)._
