Sigh, are you trying to lure me back in? Wait, of course you are. Well, mission accomplished. Dagnabbit.
Initial thoughts from the ten-minute trailer…
Armor cosmetics! Yeeeeeash. Finally! This solves SO MUCH. It’s probably been my number one pet peeve.
New building system. Gamepads? Meh. But as long as it’s still good with mouse/keyboard…
BattlePass… okay. Sounds fair enough. A lot really depends on specific implementation, but I’ll keep an open mind here.
Kudos for sticking to the promise of not making Sorcery a DLC. I respect that a lot.
Cosmetics only for the store. Good, absolutely the right choice there.
Challenges - alright. Still not sure how I feel about all that, but it doesn’t sound like it’s too onerous.
Illusions. Aka cosmetics for armor & weapons… I just can’t. This is so awesome, we’ve asked for this for literal years. Just amazing. The limitations seem more than reasonable.
BattlePass - this will virtually guarantee I’ll lose out on parts of it. While my inner completionist absolutely hates this, I guess that makes trading relevant. Really not sure here, “conflicted” is perhaps the best I can say.
Sounds like sorcery is going to take the right path, no flinging fire & lightning.
Reagents for sorcery. Okay, alright. Sounds right in principle, I wonder how annoying it’ll be in practice.
Moddability remains high. Cool. We all love mods & modders right!
Ice Bridge looks awesome.
New Perks and Attribute system - well it was due for a revamp. Probably means my beloved “unlimited carry” option is gone though. Oh well!
Derived Stats instead of Attributes on Armor - good call. Streamlines things.
Streamlining of weapons - good call.
Corrupted Attributes. Sounds super cool!
Construction Hammer eh? V-A-L-H-EIM! But it’s a good system, so it makes sense. (been indulging my inner Viking lately).
Creative Mode. Okay, cool. Sounds interesting for a habitual builder like yours truly.
Revivable Thralls / followers. Okay, good.
Artisan Tables. Yeah getting rid of those would be a-okay with me, so I hope that’s the route it goes.
Getting rid of foundation-breaking grass: Nice!
Lance/Mounted combat. No opinion on the PVP aspect as I will never be a PVP’er. But thematically, getting hit with a couched lance absolutely should eff you up!
T2 buildings being actually useful? Yeah I can only support that. 80% of the health for 50% of the cost of T3 (or whatever ratios) sounds good.
Stability as a Server Setting / modifier? Seriously cool.
Optimizations. Always welcome, of course.
Upgrade to UE5? Yeah no, didn’t think so. Unfortunately. The blessing AND curse of being a developer myself is knowing how massively difficult that would be.
Exiles 2? Is not an IF but a WHEN? Woah!
Atlantean Sword and Royal Armor - my precious! Especially now with Illusions. Can I say again that I love that? Yeah.
Two-seater mounts? No thanks, really. Not against it just don’t see the value personally. So good call to leave that out.
No enslaving players? Duh.
No ships? Aw. But I understand why, I really do.
No servers wipe? Well at this point in time I’m completely uncaring, but knowing how much my then-active self would’ve hated it: Good call.
An evil thing that makes you a vile human for participating it? Sounds like PVP. Zing!
Saddle Dyes? Wasn’t that already added to the to-do list back when I was active?? Oh well!
Crom Coins… yeah always disliked this intermittent currency thing. I’m sure the MX guru suggested that and for good reason because it works, but blurgh.
Hairyness slider? “It’s the dwarves that go swimmin’, with little hairy wimmen…”
PVE part of PVP servers being faster/easier? Sure, just don’t balance the whole game around PVP rates, please!
Nothing about AI/Civilization/CityLife… aw. Greedy, given the absolute cornucopia of new stuff? Absolutely. There’s no such thing as “enough” is there!
ILLUSIONS for armor/weapons. Yes Again. Hell yeah! Just had to say that one more time.