I had two teleporters I built and used yesterday vanish. That took a lot of time and resources. Do they have to be built on a foundation to stay there?

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Smaller things like those and the ballista built recently definitely have different decay rates than say your base even when put on just a few foundation’s. @Dragoncyth

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Every time you put something on the ground a decay timer starts. Except single player, all the online servers have decay timer. So help your self carrying a repair hammer too, while holding it you will be able to see the decay timer.

Generally yes.
The more the building pieces the greater the timer. The higher the tier the less building pieces you need to achieve the highest decay limit.
So…
1 Repair hammer
2 place your distant “tools” on a building construction.
The same will happen with wheel of pain for example.

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I have had teleporters inside buildings with max timers disappear after the server restarts on Siptah twice now, seems there’s just a bug in certain locations. Moving them to a nearby spot when you find a bugged one usually works but sucks losing the resources and bloods.

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Sometimes the decay timer is getting bugged. That’s absolutely true fellow exile. Not only in Siptah on exile lands too. But this is an unwanted behavior of the system. What’s “hunting” the op is the lack of knowledge about the decay system.
Thanks for sharing feedback however :+1:t6:.

Not sure it was an issue with the decay timer as the buildings they were in remained fully intact (beside missing portal). Anyway was offering an alternative possibility if decay timers were not the cause of the issue was all. As far as decay timers go though you do have to wait up to around 30 seconds when entering the render range for them to reset (counting in my head after pulling out repair hammer to check timer so not properly timed but very consistent), porting in and porting back out can end up with reset not happening as a result (maybe the timer bug your referring to idk).

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Once i logged in on an empty building. It was just the build and my thralls. All the chests, all the crafting benches and my crafters were gone, poof, magic!
The event log was saying that some of my decorations that were on my benches lost stability, but nothing else.
I was wtf???
Later on veterans in here explained the situation to me.
Doors are not building pieces that tear down your whole build. So if a building goes on decay state, someone can break just the door and enter. Then very carefully, he can dismantle all the working benches and all the chests without destroying the building. So people who knew how to do this were emptying the whole freaking base, loot it all, even the last branch and fiber and let the building be dismantled by the decay timer.
The funny thing is that this building was on exile lands and i was logging in every 4 days to refresh because i was learning Siptah. In this base i had gathered things i wanted for character transfer :rofl:. Since i was sleeping naked with absolutely empty inventory, through the bug we were suffering on death through log in the next day, my workaround not to log in dead was this.
Sh.t happens i guess :woman_shrugging:t4:.
Not a week ago i was helping a friend on exile lands, he was on vacations and i logged in to refresh his timers. You cannot imagine how many things had different timers :crazy_face:.
So here my friend you understand that we have 2 problematic cases. Not only the decay timers may not work properly, but trolls exist with repair hammers in their hands ready to “destroy” others on pve servers.
Sometimes however it’s players that do not wish to destroy others, they do it not to get lost. Yet nobody really knows if that’s the correct decay timers. So what i suggest to decayed bases or outposts? Leave them be, there is nothing but trouble if you touch them.

Ps. Sorry for long post, happy to chat :metal:.

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