I appreciate the explanation to your response.
I’m guessing you’re not a roleplayer, which is why you don’t understand why having everyone crammed into one voip channel won’t work, or how jarring it would be to constantly have to call someone on discord to have a conversation with them in-game.
How would you regulate who is speaking at the time without some sort of codec/mod?
Roleplaying is about immersion, the proximity feature, and all of that contribute to feeling like you’re existing in a world. Having to stop what you’re doing, hop into discord, find the person that you ran into on discord, and to then call them is not really fixing a problem. If someone comes out with a codec that works with a mod for Conan and discord, that’s definitely a fix, using vanilla discord isn’t.
"On top of that, games usually have low quality voip"
Firstly, that statement about voip in games isn’t true at all, and secondly, Conan’s voip isn’t just low quality, it literally cuts out and stops working. It’s broken.
I have a question for you.
What is your goal in commenting in this thread? Is it upsetting you that we’re expressing concern over a feature that is broken, and specifically affects the RP community and those that use the in-game voip? So, what if it never gets fixed? At least we pointed it out, and tried. You could say the same about every thread that someone has posted in here. The purpose of this forum is to post about bugs that we deal with in the game, that’s what we’re doing here.
I’m trying to understand your purpose in commenting, you seem to want to be contentious about something that doesn’t affect you at all. You’re not adding anything of value to the conversation by telling us that it won’t be fixed. We’re all pretty aware of the fact that it may never get fixed, but as the old saying goes, ‘The squeaky wheel gets the oil.’ - we’re just doing our part. It’s up to Funcom to do the rest.