Issue Type: Crash
Game Mode: Single Player
Server Type: PvE
Map: Exiled Lands
Server Name: =SERVER NAME=
Mods: Navi’s Extended Leveling (it allows leveling to 120), that’s it.
“Waiting For Data” popup won’t go away after dieing in creative mode.
- Enter Creative Mode
- Fly Into the fire in the SE tower of unnamed city, or die in creative mode.
- Crash and/or relog and Waiting For Data window appears and cannot be closed, also got a weird sound bug like I was interacting with an NPC immediately after respawning, and that’s when the window pops up and won’t go away.
- Worth noting I had the construction hammer in my hand and had an ancient brazier selected but wasn’t where I could place or highlight the build selection, I was just flying around and flew into the fire but crashed before I got to it, then had to stop the game with steam, relaunch and had the bug pop up after flying into the fire and dying.
Note: New users can’t upload images so I can’t even take a screenshot to share here, but it’s the flame in the southeast tower I flew through and caused the issue – how do you even die in creative mode anyway? am I not in god mode??
Note 2: After waiting for about 15-20 minutes the popup finally disappeared and I was able to continue to play. (was writing bug report and alt tabbed and it’s gone now.)
These bugs are as finnicky as the new aos 3.0 random crashes are, I hope you guys can get the game sorted out well, there’s also still some issues with building things, like placing an animal pen then placing stuff near it is fine, but if I pickup the animal pen and replace it with a reinforced or armored one even if its the same footprint it won’t accept the new one automatically and keep the position how walls get replaced / foundations get upgraded, and so I had to pickup everything around it then replace it, so there’s still some missing QOL like that, and other buggy placeables… (nothing was placed on the animal pen, just walls near it and fences were blocking placements)
also, certain roof tiles don’t like a roof/ceiling touching their top edge and block placement, fences still block placement of walls/doors, doors still collide with certain placeables, some of the old bugs with collision/placing stuff exist, some containers have invisible hit boxes where u cant place things inside them easily, they float, some surfaces don’t match their 3d models when placing stuff essentially, most of them are close enough or fixed, some still need work. braziers and lights and deco objects can sometimes collide with things like doors and fence walls even when they shouldn’t… etc.
Just making you aware, if your team is actually planning to fix this stuff, like actually give a crap, then you should just take the time to just try placing stuff yourself when you’re offwork and see what doesn’t work and note it down, if funcom isn’t paying you to test your own product.
I mean it was perfectly clear / obvious after playing around with most of the stuff in creative mode (big help to test things) that there are still a bunch of these objects with little bugs like that in the models.
There are people that put in thousands of hours and probably won’t ever write a bug report, they just want to play the game you guys made. Like I said, good job with 3.0 but you still have a lot of stuff unchanged since launch, like climbing up walls to get on a roof tile can kick you off for no reason and happens way more often than we like it to. you climb a hill and get to the edge then go to jump up and the animation just bugs doesn’t put you on the cliff edge and u just yeet backwards falling… that happens so much it’s kind of remarkable when it doesn’t happen, so why haven’t you fixed the climb over edge animation bugging out that’s been there since practically launch?
I still think there’s a disconnect between whoever’s running the show and the people doing the work, im sure they want to fix everything it would seem like someone cares because 3.0 is pretty solid and comes with lots of QOL but unfortunately there’s still base game issues persisting since EA. Not many, but some. I think whoever’s paying you guys probably isn’t offering to pay you to fix the little issues, or you don’t know how and gave up and haven’t revisited these issues since then for some reason.