Something I noticed while playing, repair cost for walls is Significantly more then just Razing and Re-building them. Seems this is a minor adjustment that should be altered. I’ve seen level 1 Walls cost 40-50 gold to repair when it takes like 12 gold to build (minus whatever you get back from razing it)… Might consider adjusting repair cost to be closer to the build cost.
I think it was addressed in today’s patch, check it out.
– The repair formula for all player structures has been revised. Assuming repairing from one point of health, all repairs should now:
— Max out cost at ~75% of original build cost
— Max out repair time at original build time -10 seconds
— This now takes feat health upgrades into account.”
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