I personally like this perk.
In most MMOs I play as a tank and in every each of them there is perk like this or with similar result that allows tank to heal up or become invulnerable for some time.
In Conan I play PvE without thrall (thralls are still OP and can solo the content, unless set to 0,5 as it is on officials) and this perk helps to get out when you make a mistake and get surrounded by NPCs.
In PvP one also has to spend all the points into health to get it, so one is missing out in other areas.
The problem is not the perk, but the new broken stamina system, criticised by entire community as one, but for some reason Dennis claims to know better.
Combination of this broken stamina and mentioned perk makes one nearly unkillable.
It’s not the perk that is broken (the work around you described probably is) but stamina system is. It’s already hard to hit a target that can dodge without limitation and then the target can heal up fully.
Bring back the old stamina Funcom, I don’t know what is wrong with you guys, we told you on day one that it was wrong to make it like it is now.
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