I agree that the stamina system has a large degree of an effect on how certain perks perform. My main problem with the perk is that if in 1v1 or much worse in 1v2+ (not in your favor) if you hit somebody for around 400 damage they’ll overheal to about 200 over what they originally had (not including any other passive heals they might have going.) My main gripe is the turtles and, like you said, the evasive ones who can get out of it. The bigger the health pool the worse this perk becomes. Some of the better and more conservative/successfully evasive players I’ve fought take over 3500+ damage in a fight before finally dropping and that feels ridiculous.
I run corrupted so this upcoming rolling thrust change is killing my build but it should make the game a bit slower in general which could be good.
I still think that Glutton is the best perk there is even if I’m not a huge fan of it. Fighting people in AGI VIT GRIT builds is always the toughest of fights I get into, no question. They can outlast in stamina, do massive damage with the most interruptive weapons in game, and can heal passively the entire time to boot. Not like they’d pick Last Stand! I roll PvP and as soon as you see an equally talented player with 1000 HP pull a shortsword out you know you don’t have the time to have fun anymore. You either try as hard as you can or pull out a shortsword yourself to fight such a build using that weapon. One of those with a shield can be threatening in the hands of a noob and a death sentence in the hands of a skilled opponent.
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