Game mode: [Singleplayer]
Type of issue: [Bug/Misc]
Certain weapons have a bug with their kick attack that makes it so they apply weapon poisons and on-hit effects (such as, if a weapon causes bleed each hit, the kick will cause bleed).
These weapons include:
2h Warhammer, 2h Greataxe, Katana, Pike/Spear.
Here’s the warhammer for reference:
The 2h Greatsword applies poisons too, but that’s to be expected since it’s a downward slash.
None of the 1h weapons (mace, axe, longsword) apply poisons / on-hit effects so they’re working properly. Javelins can’t have poison applied, and daggers / claws have no kicks.
However, the short sword has a special kick that doesn’t apply on hit effects when it looks like it should.
Example of that here:
A bit of a different issue but the short sword’s special kick only does an actual kick worth of damage, I would imagine this isn’t intentional.
This was done on the testlive but all results are the same on the live client as of 2.3 (I tested on both), I just happened to record the issues on the testlive while looking for other issues.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Put poison on any of the weapons listed above
- Kick your foe
- Transmit the poison from your weapon through your foot
- Or use the short sword and don’t poison anyone