Building on your drag or back to the butcher idea, we already have the carrying something absurdly heavy animation/pace.
Dragging carcasses or having a bearer drag it for you is a great idea. Having smaller amounts of low grade material available for harvest in the field vs better/more materials from brining the kill home is, to this one, a premium idea.
The only concern being that this might necessitate the addition of yet another bench, which is a bit of a hard sell at the moment.

Also, this one would like to see a slight adjustment to craftable armours/clothes.
In addition to having better protection for varying temps, if we look at field harvest vs processed, this one would like to see more hand crafted garments.
Specifically hides/pelt type “armours” (clothes really) made with the various hides rather than leather and armour backings. Low durability, not a good armour value vs weight ratio. No stat bonuses. But perhaps some decent temperature control.
Think Hyena Hide, but instead it is Hand Crafted, as well as a wolf and bear pelt version, giving those specific hides a use finally (most other hides seem to have their own purposes, rhino for medium padding, elephant for heavy padding, feline for light, carpace for Stygian armour, ect).
Mind you, that might be a bit much of a reach.

Another idea, build the temperature tolerance into the padding base for armour. Cold protection padding uses fur, Heat protection padding uses silk?