I wouldnt fully reverse it, I’d keep overall insulation but pump up one temp more, then add more extreme temperature variation over the map. Making the temps more extreme is easy; its just changing the scale on the energy actor. Then its just a matter of adding more hot or cold to a given armor set to make it less generic. Right now, about the only place I need to think about my armor is the volcano, and then I need the dragonscale helm, mistmourne or god breaker. Perhaps I just havent dug into all the available armors, but it is a little boring that my armor that is good in the desert is also good in the snowy mountains. Just a little more variation is all that it would take to make the temperature side of things more engaging.