We turned off the lighting changes. I’m not a fan of the washed out textures personally and the lighting can get odd (looks like cloud cover but if you look up the sun is visible). But that’s my personal preference and turning off the lighting and fog gives our server essentially the “Exiled” look but with more dynamic temperature. It made exploring fun again because we need to be prepared when we leave our base. (I think with Siptah, one of those settings staying on actually makes the shadows on Siptah better but can’t remember which since we never play over there; I just tested on both maps before we officially added it).

We turned off beasts in LF Sandstorms, which we also use, because the super heat in SW sandstorms that send you to heatstroke super quick means shelter is necessary which means you can’t take out the beasts, particularly if they spawn inside the outer walls of your base and endanger thralls/pets. As much as I like the beasts, we felt that the two settings ended up feeling almost mutually exclusive.

But I definitely understand and support the desire for native solutions. I prefer a more survival type component and would love to see an overhaul address weather, temperature, armor, foods/drinks.