Weekly CEE bug round-up - 2 Aug to 8 Aug 2026

(Not a bug report, just a round-up of all new reports made this week)

  1. Theurgical armor missing texture - link
  2. Eyes no longer become corrupted when max corruption is applied - link
  3. Players can become invisible after teleporting - link
  4. Enemies can pass through walls during purge - link
  5. Repeatedly kicked by Battleye from official PVE server - link

Ongoing problem

Multiplayer Servers -
There is a long-term problem with hackers/cheat programs affecting many servers (primarily, but not exclusively, PVP). After a brief period of improvement following the release of CEE, this problem has once again become widespread. - link link link


Additional links for existing bugs -
General Gameplay and POI -
Cyclopean Halls - final boss fails to spawn in singleplayer - since 21 July 2026 - link

Multiplayer Servers -

Undermeshing - ongoing - link




Solved

Buildings & Placeables System -
Placeables, decorations, chests, doors and elevators now have separate decay timers from the base they are in - since 21 July 2026

Chests on shelves are losing stability and disappearing, particularly (but not exclusively) when replacing building pieces near the shelves - old bug, back again - since 21 July 2026 - maybe. No one willing to confirm.

Client Stability and Playability -
Disconnected on death, every time, every server on linux, ubuntu main release - May 05, 2026 - (from Discord) - Solved July 5, 2026 - was using steam provided by snap, which is maintained by canonical, but is a couple versions below official. it was a BITCH to get it fully uninstalled from snap but once done and installed directly from valve source, no more issues. (The trick to getting it out of snap is to append --purge so that it doesnt try to write a snapshot. this will hang the process.)

Items -
Exploit with ‘Heritance’ weapon - since June 23, 2026 - solved July 9 (patch 1.3.2)

Settings and Systems -
FSR framegen still doesn’t work on RTX 3000 cards - May 05, 2026

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