In the wake of the “What about us” tsunami, I thought it might be positive and helpful if members focused on suggesting changes (additions or adjustments) that would cause the PvE (including Solo/Co-op option) players to feel more important than they have been.
Some folks feel that PvP has been gaining favors at the expense of PvE. I am not looking for arguments to prove this in either direction. I am looking for suggestions that would cause these same folks to feel differently.
I suggest a slider that focuses on bosses only (separate from thralls and pets.) This would allow Solo/Co-op and private PvE servers to bring the HP down to a point that consumes less time while still being challenging.
I suggest a regen stat being added to stone weapons and possible iron to assist the new players in dealing with group NPC attacks and more challenging targets that are met close to the beginning of the game. This will help tame the regen and heal nerfs done over the passing year. Higher level players will still be challenged, while new players and lowest level players will still have opportunities to learn the game without being overwhelmed by the buff given to NPCs and bosses.
I suggest a reskin for the T1 and T2 building pieces. There are many T3 skins available but some players restart and some play slower having something that doesn’t look like everyone else’s would be more enjoyable. Reskin is not improving or nerffing the T1 and T2 structure HP so this should change nothing for the PvP players.
I also suggest that the “catch up” be looked into in Solo/Co-op as it appears to not be functioning. If this is not possible, then have an opportunity to find star metal in standard iron or a different style of triggering that works when a player is not in the area of meteor showers. (Maybe put some showers in the center of the map?)