The main problem is, often these events rely on exploration. While the sorcery events in “most cases” were go somewhere and met the mob, not even all of them were, and you could not have the event simply because you did not found the previous required “stuff” to trigger it.
It would be very much “not fun” if they had to stick everything to a easy to find and easy to solve puzzles, wouldnt it ? I mean, one of the main things about this game is exploration.
I understand why, and accept the “concessions”, but I even dont really like to get “dungeon locations” as a “known factor”. While I myself mod my game to remove the map, and any hints that even remotely serve to tell me where I am besides the map itself (survival “fundamentalist”, I admit), still, some stuff should require a bit of exploring and finding out.