Overall, positive.
The Great Hunt looks interesting until they made it “fight naked” and “wear specific tattoos”. The rewards don’t seem worth it. The lycanthropic ambushes seem interesting (the beginning of random encounters in the world). I’ll probably skip most of this content.
Siptah was not neglected. That’s good
New armors in the battlepass looked really good.
Adding a ballista was good (special bonus against Avatars seemed really nice). Needs to be usable by thralls for base defense, though.
Making incremental changes to stamina to return balance was a good move.
The thrall UI looks better and more concise. That’s good.
With the changes to inventory management (how all the buttons now appear and no longer allow “use” from inventory), I can see why they had to change how dyes work, but its a bit more cumbersome. So, that’s a trade off of good and bad.
Quick split is a nice feature, but I don’t want to lose the ability to make precision splits in specific amounts. Taking away player ability for a generic split stack is not worth the trade. So, that’s somewhat bad.
Giving players the ability to earn battlepass XP from just playing the game (and not “challenge only”) is definitely a very good improvement.
Adding to the settings the ability to get the camera back to the old combat style is definitely good, too.
Sword of Crom was overpowered, but with its change to stamina drain, yes, bringing it down to similar stats with other legendaries seems good. But Sword of Crom still has only 400 durability (making it extremely weak). Durability needs to be improved on it.
Overall, these seem like good changes for the game.