I had similar experience in other games regarding battle pass.
They tend to slow down to keep things more balanced and keep people play with it longer.
And this is how I see the BP now, it’s more balanced.
Instead of grinding it, we will now do a little bit every day.

To “force” players playing there is a daily rewards system, not yet in Conan. Players get some goodies every day, and crate of something better every 7 days as a bonus for being active.
And it can accumulate and give you something cool if you were active entire month etc.

Funcom can give us better tools to keep us playing non stop.
Like expanded animal husbandry farming system like it is in Emberlight mod.
Give us our own merchants so we can trade thralls, goods, start an economy on the server.
Give us factions system, I read that it is/was already in the devkit but did not make it to the game.
More things to do solo and more things to do together.
Add dinosaurs and kill Ark 2 before it even launches xD

There is really a thousand things they could put on these amazing maps (whoever designs these is a genius, one of the best maps ever)

I finally bit the bullet and watched the recording. Or at least, as much of it as I could stomach, because I ended up skipping certain parts.

For starters, I really like Andy and I respect Dennis, so it really pains me to say this: the nicest way to describe this stream is to say that it was fumbled. There seems to have been no preparation involved in this process, judging from the results. It was really frustrating to watch.

There’s a silver lining to that, though. I believe this might make some people here change their minds about how Funcent is handling Conan Exiles. It also shows quite clearly that the people in charge of the major decisions don’t play the game enough to understand what players actually need, or what mechanics they rely on.

Take the stack-splitting revamp, for example. I’m sure it was done with the best intentions, but it really shows that no one involved has played the game enough to understand that players really won’t appreciate having to: 1) take a bunch of crap from one or more chests, 2) go to the crafting station, 3) transfer the materials into the crafting station, 4) wait for the crafting to finish, 5) take the leftover materials from the crafting station, 6) go back to the chest(s) and put the leftovers back in. Not when they were previously able to take the materials they needed, plop them into the crafting station(s), and leave the crafting process unsupervised without worrying about leftovers.

You might think it’s an exaggeration, that we’re talking about especially fussy players, and ask why the game should cater to them. And that might be a fair point if it weren’t for certain crafting stations like the campfire or the grinder, where the crafting is automatic and you have to put in the right amount of (potentially perishable) raw materials to get the right amount of crafted products.

And this is just one example. It’s illustrative, but not a solitary nitpick. Requiring the dyer’s bench to dye your armor is another fine example. Adding even more destructive effects to the purge without solving the purge-pulling abuse on PVE(-C) servers is another. I could go on, but I hope this drives home the problems with the direction of this game.

Speaking of that…

If you don’t have a clue about what’s important for your players, you’ll make decisions that make the game worse instead of improving it.

I’m not saying I expect them to play the game obsessively, but they do need a certain level of familiarity with how the game is actually being played. It doesn’t matter whether they get that familiarity by playing the game or by talking to their playerbase or by some combination of those two activities. What matters is that they don’t make decisions that make the game worse for their players.

Even if they were receptive enough to community feedback – which they’ve proven they aren’t – they would still end up with wasted development effort. That’s simply not what you can call “improving the game”.


In the interest of fairness, I want to make it clear that I don’t think that everything they showed in the stream is bad and that the new update will suck completely. Yeah, the ballista seems interesting and the Sacred Hunt could be fun. I can’t talk about the combat changes from a personal perspective, but it looks like they might be positive. The revamp of the follower AI commands is a great thing if it ends up working correctly – we’ll have to see if it has any big bugs once it gets into live and people start relying on it.

But the bottom line, at least for me, is that the way they’re handling the game hasn’t really changed and the problems that drove me away will persist.

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@CodeMage , if they don’t have time to play the game, they could create an informal board of consultants who do. Choose a handful of veteran players and talk with them before implementing the changes.
We have people here with over 5k hours playing this game. Some guys like @stelagel are true encyclopedias. @Taemien , Tephra , Croms_Faithful , LostBrythunian, you, just to name a few (and I can’t @ more than 3, but I could probably name 10 times that).
Ask. Tell them that they are thinking about implementing this or that and listen. They’ll save hours of work. Crass ideas will be immediately excluded.
It’s easy. Listen to those who play tgis game daily for years, on ALL modes.

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And for PVP, some of the recipes can umbakance the game. Armor rewards esp, sonce they cant be looted if one hasnt unlocked that BP level. If they have meta stats somehow, it would make it a must to catch up and unlock. I prefer the ability to speed thru it. Those that dont, could still “grind” it naturally.

You can always count on @Eradication :slightly_smiling_face:

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I remember my self anticipating every stream…
Now i almost didn’t care!
I didn’t watched it because i was playing, hopefully Conan exiles still!
I feel that they don’t want us anymore in the streams, they don’t make announcements in here anymore about them.
I don’t know what’s going on, but it doesn’t feel right.

About the stream? @CodeMage almost cover me. Yet i saw one thing i liked really much, naked encounters, something like the proving grounds i wish so much time now. I anticipate for this only.

Please bring Ignasi to the streams, let him be the player and Andy and Dennis do the rest!

Ps. Please announce in here the next stream, it’s not players job to do it, it doesn’t feel right.

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This one wishes to clarify some regarding their opinion of the BP change.

This one hasn’t seen what the final numbers will be.
This one cannot make a judgement without seeing.
While this one often comes across as cynical, this one instead aims to be realistic (it just so happens that reality doesn’t frequently justify hope)…
All of this means that until this one sees how the alteration plays out, this one must give the benefit of the doubt.

This one hates Battle Passes as a system. No mystery there, and this one finds a way to shove that statement in with regularity, sometimes torturing the topic to do so.
However, this one also notes that the Battle Pass in this game has been comparatively benevolent.
Based on that history, this one must give the benefit of the doubt.

Unlike the stacking and dye reworks, which this one recoils from like a vampire seeing the sun, the Battle Pass revamp is untestable at the moment.

Regardless of anything else, the BP was in many ways the best it could be. This one must give further development a chance before reacting.

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It is not just the streams. They do not bother to announce anything on the forums any longer. New twitch drop? Screw the forum users, they don’t need to know about it. New stream coming up? Forget those trolls, why invite them?

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To be entirely fair, this one has seen this tactic before.
Not a deliberate slight against forum users, but instead an effort to drive up “relevancy” and “engagement” on social media.
Some companies release their announcements across different platforms to encourage their players to follow them on all such venues. All part of an effort to improve their metrics and keep relevant in search engines.

This one finds the practice blandly contemptible.
But then again, most of what is considered “industry standard” this one finds blandly contemptible.

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Oh, you don’t know? They used to have that. It was the closed beta group. Some of the well-known and widely recognized names on these forums were part of it. I don’t know if that group still exists officially. The word on the grapevine was that it hasn’t been used since the 3.0 release.

I’ve talked to some of the people after they left the group. It might have been formed with genuine good intentions at the beginning, but it went downhill after a while. Let’s just say that it’s not very useful to have a closed beta group if you’re only going to listen to feedback from the “yes people”. By the end of the story – at least the part of the story that I’ve been told – it had stopped being a way to get feedback from players and instead turned into a way to let content creators prepare their hype videos by giving them an exclusive preview.

So yeah, good idea, but it’s been done before, and it got that special Funcent treatment we all know and love.

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Oh… Maybe they should try it again without the yes men. If everyone agrees with everything, that’s an echo chamber, not a think tank. Eco chambers are useless in most cases. You leave knowing the same you knew when you entered it.

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Yeah, but the key here is that it wasn’t the players that made it that way. :man_shrugging:

It’s the same old story again. I’ve seen it on these forums too many times to count. When Funcom implements changes in the game, one group of players will blame another group for those changes.

“It’s all the fault of the whiners who asked for nerfs!”
“Funcom only caters to PVE players and doesn’t care for PVP players!”

Any of that ring a bell?

We keep blaming each other for stuff that Funcom did wrong. This is no different. Sure, there were people in that group who would defend Funcom’s decisions no matter what and be borderline disrespectful to those who had different opinions. But who had the ultimate responsibility for that group? Funcom.

So what you really want is not to “try again without the yes men”. What you want is for Funcom to change their attitude.

We’ve all been waiting for that for years now, and all we’ve seen on that front are broken promises. Maybe that will change eventually, but I ain’t holding my breath.

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I’m not even gonna comment… I only watched a small section of the stream video… but I did see the highlights and I did log into the beta client…

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Nonononono, please comment.
This one now wants to know your feelings on the matter.
Well teased.

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Fair enough, a short one then perhaps :slight_smile:

I’ll start off with the semi-personal stuff… I generally develop my mods in a fashion that puts extra emphasis on future compatibility and best practices, so that they don’t need constant updating with every Funcom update… and so far that has worked well and the only updates I needed to make were for adding new features etc.
From what I’ve seen in the short time with the beta… they managed to break at least 4 of my mods made in such fashion :slight_smile: A lot of it is the result of the “why the hell not make a completely new UI that displays the exact same information in a harder to read but different looking manner since we have all this extra development time” :man_shrugging:


Aside from that, while there are obviously good things in the update, I am getting the same impression I’ve been getting for a while, but I’m starting to feel more and more sure about it…

Basically the “let’s keep shoveling :poop: into the game even though it’s already bursting so that we have new looking stuff to hype up on a stream and sell… ignoring most of the core issues” attitude.

This was the first time they could’ve had extra development time to address some of the problems introduced in the previous chapters - we thought that was the point… finish off the promised features and then finally clean up everything so it actually runs fine. Instead what do we get? more new stuff they can sell :man_shrugging:
So I guess I’m just disappointed that they keep seem to be “looking” for stuff to reinvent and work on for the sake of working as if they had nothing better to do rather than focusing on some of the things needing attention…

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The end is coming. Besides they hate us, everyone is only complaining on this forum. Just look at this forum, it’s like the same 5 sad and miserable people all the time :wink:

While I enjoyed to see them more relaxed and casual, it was clear that the stream was not prepared. Like looking for the entrance to the underground, but the entrance was not yet implemented, so Andy had to ghost himself underground.
Also Dennis did not know the answers to some of the questions Andy had asked him.

This all shows that Conan is now not a primary game for Funcom, these days it’s run on the side.

Exactly, this here is so toxic that just looking up one thread can ruin your day.
Why don’t you people learn from youtubers and embrace toxic fake positivity xD

Maybe because the actual developers keep changing and every single one wants to do it his way.
My first thought when I saw these new UI changes was “damn, the mods are probably going to break”.
And some modders already left for other games, and many refuse to redo their mods from scratch, as it’s boring, so they abandon their mods.
Is anything on this new expansion worth losing for example LBPR, Unlock Plus, Fashionist and many many others?
And what about Pippi? If Pippi breaks then 99% of private servers is going to blow up.

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My best guess is that they’re looking for “marketable” changes but only within the capabilities of the resources they can spare on the side :slight_smile:
I would bet that this time around they had a UI designer sitting there, doing nothing after finishing other projects, so they thought… hey… “make the Conan UI look new and we can hype that up on stream as the next big thing and sell more” :slight_smile: or something along those lines

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It does… except that the morion helmet, so often associated with the Spanish Conquistadors, didn’t see common use until several decades later. It’s certainly possible that some Conquistador hipsters wore morion helmets, but most of them wore padded cotton jackets and caps for protection. (And as repeatedly testified by Bernal Díaz del Castillo in his highly entertaining and exceptionally detailed Historia verdadera de la conquista de la Nueva España, that was quite adequate against the native Mexican weapons.)

Yeah, both seem to be poor choices. I’m hoping SHIFT+drag still works - if anyone has tested it on the beta, I’d love to know, as I’m unlikely to install the Beta client only to test this.

The Dyer’s bench is the size of an aircraft carrier, and because dyes are such common loot nowadays, I feel little need to craft them myself. Requiring this amount of extra space in our bases just to dye our clothes feels like a backwards development.

Yeah. It looks great, even though the arms were woefully unprotected for actual jousting. Unfortunately it seems that the most unrealistic part of it was the price in the Bazaar. I want that armor set, but not that badly.

It’s a great change - provided that the xp you gain is fast enough so as not to feel grindy. Utilizing the multipliers in the current system made it pretty quick to complete, even without needing to cheat (I never did), whereas the new system seems like it doesn’t have as many shortcuts.

Of course, if I understood the numbers correctly (the stream was sometimes a bit hard to follow, for reasons others have already stated), it would take eight weeks to complete even if you did nothing but the weekly challenges, so still manageable in the time frame of a Chapter.

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Good changes, especially to PvP.

We got rid of this silly rotational system during attacks. Katana is fixed again.

Bomb placement range got reduced.

Now bow animation canceling needs to go and great axe dmg needs to be checked. Also infinite roll needs to go. Then the PvP will be fine again.

It did, after you loose all your stamina you have penalty for a second. It doesn’t seem much but in battles it will make the difference.

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