Then they would need to note tolerance on how close the inputs being together will count as simultaneous.
You suggest Special Attack and Kick/Block at the same time?
That’s a choice.

@Javi
This one’s concern about holding down the button to trigger it is how often the game already has trouble telling the difference between a tap and a hold at times.

Regardless, while this one would prefer a revision of how bodies fly apart when being killed (this one’s favourite is slicing hands off with the sledgehammer, so immersive), adding more clunk to already janky combat is not something this one is enthusiastic about.