I don’t think it would fit the game type well enough I’m afraid.
The ability to swap builds on the fly really helps us be able to specialize. Otherwise we’d all have mediocre jack of all trades builds. If the engine could host bigger maps, and the servers could handle a few hundred players, then I’d say go for it. Since we’d be playing with enough players to have specializations covered.
I really do wish this was possible, as I don’t like the potion to switch whenever.
Though I think attributes points should be gained by journey steps, and not have levels. So that the increased power that characters have is from actual achievement and not grinding weak easy stuff.
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