Yeah, unfortunately I have to agree with the point of this thread. The actual content for Age of War feels pretty lacking. Dropping the big, world changing stuff with a balance update/pass for Chapter 1, then following it up with additions, tweaks, and continuation of the story started in the first chapter is a good cadence. It gives everyone the whole of the Age to play with (most) of the new stuff.

We get clan emblems and we get coffers that don’t actually do or contribute to anything in the first chapter. The treasures we add to that coffer, again, are a fairly shallow mechanic encouraged to send people out to get items, but beyond taking it home, there’s nothing else to be done with it until the next update.

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