What NEW thing do YOU want to see added to Secret World Legends?

Heres the work done for you:
As it stands the current population of people who have visited this thread and commented are 178 users.
Within that 178 i have counted the “mentions” or “Requests” for their respective interests of what they would like to see NEW in SWL - and when i say NEW i agree with @withoutscratch when he said this:

So with that in mind - The top comments and requests are as follows

Group Content in the form of Raids/Dungeons etc - 65
PVP - 44
Player Housing - 24
Weapon abilities/AUX - 20
All things/content from TSW - 19
Scenarios - 19
Story content - 16
RP - 7
Solo capability - 5

That brings a total of 219 suggestions from players (alot of people requested more than one thing - i guess it’s up to the Dev team to decide from each individual post - what the posters main request is from the list given)

Other notable mentions were adjustments to Alt friendliness from banks, non patrons and cabals

Faction specific missions also featured quite heavily as did character creation and personalization.

The subject of meaningful progression with examples given of “Council of Venice certification”, AEGIS and Orochi Tower and 10k Kills - is highlighted very well IMO - reminding us that the reason for Scenarios was to prepare us for tokyo, creating viable working builds etc - I am fully aware that scenarios were rewoekd by your good self, but i must stress - these scenarios are indeed a shadow of their former selves.

Along with the many reasons as to why group content in all its forms - be it dungeons, raids, PVP, scenarios, mega bosses or lairs - make up the back bone of the community, as they are the ones who stick around the longest when all the story content is done. Whether it be grouping up for missions or RP - that is also, to me, classed as group capability. You would do well to remember that the game has many levels of communities and to cater to all as best you can - is a way forward and a way to make a successful game well recieved by everyone.

The more things you cut out and leave out of SWL, the more you cut off the communities as a whole.
The more options you offer to the community - the more players join and will stay.
There are indeed some very relevant concerns over the ease at which things are obtained and scaling being way off to a point that the majority of content has been made far too easy. Again this would fall into “meaningful progression”

There was only one suggestion of being able to skip ALL content and go direct to SA with an option to redo content at another time.

other mentions also included:
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TAB targeting to be an option in game, as having reticle as the only form of targeting, doesn’t work as intended, nor is viable as the only option - esp since we can remap a key to be able to use “TAB” as tabbing to a defensive target in large groups, as i have done for using in world boss fights - (even tho sometimes it cycles through all players around you - rather than the one you are looking at) - i feel TAB targeting should be re-introduced as i have screenshots of my own char - shooting THROUGH bosses to ones behind them, and i have no way of being able to force the reticle to target the boss standing in front of the one i am shooting at - proves for me at least - that reticle does not work at all.
More updated fashion and hair - ESPECIALLY more ethnic options for hair, braided, afro, hair wraps and scarves and many mentions for the tattoo parlour, hair lengths, beards and please can we have the pencil moustache back?
Agro mechanics need addressed along with “The Holy Trinity” to remain a constant for dungeons/raiding etc
Concerns over the tiering system in a low population game have also been mentioned along with the return of NM mob areas in each zone.

TBH - i have absolutely NO IDEA why many, many things were removed or not reintroduced by now because taking things away like that just miffs people and you don’t want a miffed community - they are your bread and butter.

Personally, whoever created this needs hired by FunCom IMMEDIATELY

Odd requests were:
Sidecars for pets
one person wanted to just watch cutscenes
one person wanted bagpipes
What is project E.X.O.D.U.S?
one person thinks group content is scaring everyone away
and one person wants a pet Tilty so they can fight it.

Exclusive items are nice - but excluding portions of the community is not - so ALL TSW Exclusive items should be available in some form to new players - we may be walking adverts for clothing, hair, pets etc - but what use are they to funcom now, if new players can not obtain them?
More communication is needed in the respect of plans for SWL so the community can engage with the Devs, raodmaps, letters from the team, blogs to follow etc.

TL:DR
Story is great - no doubt about it - but group content in all its forms - needs to have as many options as possible.
Group content in all its forms (Dungeons, Raids, PVP, Scenarios, Lairs, RP etc) with the majority of players who have come to comment with their suggestions standing at a collective 135 - reigns supreme -
The community as a whole, has spoken.
I look forward to these in the future then :smiley:

M

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