I think my suggestions while varied never changed in goal:
Polishing up on existing content, missions and mechanics with low effort QoL changes to raise player retention as a counterbalance to new storycontent.
New stuff is cool but one has to get people to there first and it feels the unpolished feel of some corners and the grumpy getting endgame community with their pledges for more endgame scare away quite a decent bunch of players/customers for the game.
From a developing standpoint you guys at funcom showed that you are well aware of how to make content with limited resources and allocate people in mostly reasonable ways but that is not how players tick. We are people that are not seeing the larger picture but “feel” when things don’t play smoot or elements of a game don’t role from the hand.
Which doesn’t mean I hate you guys or even think that you do a bad job. No you guys do a great job but that their is a disconnect between the dev team and the player population when it comes to quality of life improvements.
If I sound harsh or even judgemental that is not my goal. My goal is to speak my mind with not holding back and putting the cards on the table. I know I can see things wrong or just having one of my not so great days but it neither suits me nor is it I believe productive to talk around the issue to not step on toes.