I like that the randomly generated white haired thrall was removed for the Wheel of Pain animation, however, here are some suggestions to improve the overall immersion:
Have the Wheel of Pain stop moving when there are no thralls actively in the inventory working the apparatus.
Unlike the previous incarnations before the updates were the Wheel of Pain was pushed by white haired thrall NPCs, have the actual NPC thrall captured be animated as the one to push the Wheel. For example, if Braggi the Bold was the NPC captured, he would appear to be pushing the Wheel until removed.
If there is only one thrall actively being broken on a larger inventory Wheel of Pain (Wheel / Greater), then only one thrall (the actual one captured) would be pushing. If another is captured, then there would be two, etc.
In all honesty its simply common sense. The game has a lot of issues that are being worked on but this is a simple fix that would improve the overall immersion.
i’ve been asking like this for a year… the wheels randomly turning off after restarts or whatever wouldn’t be nearly so annoying if you could just look and and see if they are turning or not.
In all honesty furroy, this should be normal in the game. I play single-player, and would prefer this to be a normal part of gameplay. Where many players look towards mods to enhance the game, I think instead of expanding the options that other players suggest towards this or that, I would hope the designers would tweak the game so that it feels real and then later, after most of the issues are dealt with, expand towards ideas and suggestions. Perhaps that would cut the needs for additional mods to be added.