I’d love to call you cynical and say you’re wrong. I’d love to, but I can’t, because I’m just as cynical myself. Your explanation fits like a glove and it answers my question about why they did a U-turn and doubled down on the RNG aspects of the game even harder than before.

It brings to mind a discussion from a different thread:

Again, it all makes much more sense if you look at it as some kind of KPI-driven initiative designed to drive some numbers up.

Well, now that I have my answers, I find them thoroughly depressing :stuck_out_tongue:

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