I did some testing with T4 darfari fighter named Thugra and got some interesting results. The point I’m going to making is that I think the fight between well-trained and war party is over for thralls.
Character set up: 20 points in authority with the out of combat regen and well-trained(+80% damage, +20 to all stats). Skelos Cultist Master armor (+50% follower damage and other stuff)
Thrall set up: Epic Slaver heavy armor (+25% strength), Momentum w/ master fitting (90 damage) and a few stacks of basic gruel.
Now individual thrall health may be lower but the perks make the difference. Now I got lucky and got 2 +15 vitality perks, but with the potion of rebirth and a lot of sacrificed someone could get all 3. So my thrall was sitting at 4.5k hp, does not seem that high. However, he was dropping UC skeleton bosses in 8 hits or less. The only reason it took him a minute to kill the red dragon is because she has a lot of knocks, but he lost about 10% hp through the fight.
I then ran this guy through warmakers and guess what I did? I put him on the arena champ, and he won. Now the arena champ still does massive damage and he was at about 20% health left, and I didnt interfere to block or anything. Next I put him on the 24.5k hp warmaker end boss and that boss could barely make it to the third transformation and thugra barely lost 15% health.
In conclusion: I think thralls are still fine 1 on 1 and well-trained seems like a must have for me now for the extra health and heavily multiplying damage. However, thralls are now weak to stunlock like all npcs and will just sit there getting hit if swarmed with 5+ enemies at once. So I can see the concern with low health if you plan on never helping and sending them into swarms of enemies. Also, there is a much larger curve for thrall effectiveness meaning if you dont gear them then they are guaranteed to die.
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