“This is an issue that might be hard to fix from our side. Needs to be taken into consideration.”
"The inside of buildings get wet because anything in rain gets wet. And it’s a challenge to solve it because we’d need to have support for building pieces being partially wet. (Outside of a wall wet because it’s in the rain, and inside being dry.)
We’ve discussed a few possible ways to do this. Needs to be investigated further and may not be fixed."
I may have a suggestion for this.
Some time ago I used this throwing weapon that exploded into a green toxic like cloud. The ground under the cloud was wet, while the rest of the land was dry. (It was in the desert). This kind of surprised me cause did not know the game could do this, wet and dry in the same place at the same time.
Do not know if the throwing weapon is from a mod or the game, but was thinking if the Dev team can find this throwing weapon (in the devkit), maybe they can find out how it makes the ground wet while it is dry, switch the wetness with “staying dry”, while it is wet elsewhere, and connect that with the ‘raindrops effect’.
You will then have the ‘wet effect’ where the raindrops fall, and do not have the ‘wet effect’ where the raindrops do not fall. Under foundations, under ceilings, in caves, underground, underwater, etc.
In essence, nice and dry under obstructions, during the rain.
The ‘raindrop effect’ works perfectly since it was fixed, so might just as well let it control the wetness.