They’re not supposed to. When you log off there’s no one to “follow”.
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Also the whole server shuts down.
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It’s not a bug my friend, it’s a standard game mechanic since the beginning.
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This is a single-player server. I specify as much. The “server” closes the moment I log off.
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Exactly my friend
. I would suggest you a tweak however if you allow me.
Playing online the server is running no matter if you are on or off. So crafting stations continue working if you log out. In single player they don’t. So tweak a bit your crafting speed while playing on single player. Just a bit, not game breaking.
Have fun m8.
1 Like
Like said before, it is the way the game works.
Server works differently because you might DC and come back, so it can just keep running. Solo game, it stops everything.
Persistence (what we call all the data that must be stored to recall when you come back) is costly in terms of performance. You might think your “particular case” it is “bothering”, but imagine all the data required to store tons of information to “load” when you restart the game. Unless you want more “progressed games” to take 20 minutes to start, what data is stored to load when you start the game must be criteriously selected.
Orrion
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It doesn’t require anything beyond a lightweight script that runs only in single-player games that runs automatically when you enter the world.
Then write that script if it’s so lightweight xD
The devkit exists.
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Yup.
Anyway, not a bug, you’ve been given great advice so far ^^
Orrion
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I already have. This is a pointlessly snide response.
Voc41
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Get used to “parking” your thralls, horses and pets before you log off.
If you log off or DC while they are following, they go into “scouting” mode and then 15 minutes later immediately port back to their last known guarding position.
system
Closed
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