I wanted to jump into this thread and address some of the things that have been brought up in the discussion 
First off, thank you for all your input and for sharing your opinions. I completely understand that it’s frustrating to not know anything definitive about such a hot topic as sorcery so hopefully I’ll be able to clear some things up.
To put it bluntly: Magic is still up in the air. Right now our current focus is finishing and releasing the three remaining dungeons that were on our roadmap. Sorcery is very, very early, and we don’t even know what it might look like or if it will be implemented at this point.
Finally, I wanted to clear up some of the things that was brought up regarding the money we’ve made and spent on Conan Exiles.
Conan Exiles made back it’s initial development cost during its first week in sales. However, that doesn’t mean that all the money made after that is pure profit, nor that all of it is funneled back into Exiles.
Some of the money was put into Conan Exiles when we saw that it was a success, meaning we extended the development time and were able to hire more people. More money put into a project doesn’t necessarily mean that bugs will be fixed faster.
We’re a company with over 100 employees, split across 2 studios, all of whom need to earn a livable wage, and about half of them are working on Secret World Legends, Age of Conan, Anarchy Online, or the upcoming game being made in our Durham studio (Exiles was made in Oslo, at a different studio). If Conan Exiles was our only game things would be different, but we want to maintain SWL, AoC and AO as well.
Even though the discussion has been civil and friendly I do feel like it’s gone off-topic from its original intent and so I’m going to lock it. I should also add that none of us can’t go into further details about Funcom’s financials in a public forum such as this.