Well you have a valid point for once they are already level 20, then the Asuraās Glory does give the best HP regen. I should have been more specific in that I was referencing that people have been claiming it is the BEST thing to feed horses from the very moment you take them out of the stall and are still level 0. And this has been on RP servers, PvE servers and even on a PvP server I tried out. Every one of them the same result, everyone claimed from the moment they are able to be placed you need to stuff them with Asuraās Glory. I however agree with your line of thinking.
I roll my horse for Str, other stats 2nd with surv/Acc bottom tier. Feed them for Str.
I tend try for 88% str horse, so with food is always triggering it at 100%
And Agi as next highest.
(on ps4) anyway.
With base 60-70 points vit gains, Then tend have good health pool. Agi for armor.
I think most of my horses have 2800-3800, They take a beating, have yet to actually lose a horse who has Str as main, Vit/Agi as a 2nd.
I tend avoid bowing on horse. (but not ignored)
Small targets die WAY faster to melee when your dunking 300% damage.
Large targets, you can ride past and strong attack and good turning. Drop large targets with little issue.
Plus with off set acc, large targets are hard to miss. (not mention you can only aim to one side anyway)
Never lost a horse to some of worse fights. (Razor Kitchen gang up on her, I run and she stay out of harm way) And thats 15-20 baddies.
gaint snakes (which come in 5-8+)
Tend drop poison arrows and ride in set path so stuff follows me thru(but I do not pass thru)
Surv⦠the reduce debuffs in PVE is pointless. More PVP thing I guess.
On PC, I use Mods, basiclly follow same rules.
Get Str to 300%or better, 3500-4500health pool. Good bit in Agi for Armor.
You pretty much have be afk for the game to kill your horse⦠or you riding off a cliff. >_>
PVP is its own bagā¦
Maybe its been patched, But it did apply last I played. (been a few months, do to Monster Hunter Rise and Sunbreak being out)
Cause you go from 2-3 shotting to 2shotting down to passing stuff by with 1 hit as Horse levels.
I tend use back up and r2 stab, trying get 2-3 targets in on go, and then trot off if things get bad, or to many things Come at them full charge.
Test live could be whole new basket of stats⦠dont have room on PC for it.
I also have a few horses, One is a Carry horse (Rei)⦠with Agi is main. Rin Being my Main Horse.
Huge difference in damage between them. (last I played)
we usually level it with bark because it gave agility.
agility apart from giving armor made your horse more manageable so you can spin faster.
i donāt know what stat is going to be next the meta tho, probably HP.
it wasnāt only maneuverability,we noticed that some horses were able to spin faster if they had greater agi, this was tested like 2 years ago. and it was when horses were pure meta.
we always leveled up with bark our horses, we rarely losed fights on open field with horses. and when we did it was because the enemy had twice our numbers usually.
there was also a myth, that we cannot say if it was true or if it wasnāt, that white horses were better than any other so we always used white horses just in case XD.
now? i will have to test what stat would be better now.
Now, the agility perks give another uniqueness! You horse will be hitted but wonāt accept damage! The more perks it has the less hits it will absorb. Survival and agility are the most important perks in pvp, in pve they are all the same, you have to do something really wrong and stupid to loose a horse .
However my observations in agility perks was only in pve, I donāt know if the horse perks are working against player hits, but from thralls and npcs, itās working properly.
Vitality is good as long as you stay alive, if you die, no mater how much hp your horse has it dies too, but you know better on this one .
I would bet clearly on agility!
It helps a lot in pve too.
Iāve done quite a bit of testing with archery, both mounted and not. The cone of fire reduction is negligible until youāre over 40pts of Accuracy on the horse with 50+ on the character. With 10-20 on the horse, you need to be right on top of the target to reliably hit at a walk.
If youāre fighting a dragon or other super large target, then you can have literal negative accuracy and still hit obviously.
In either case, Agility (Grit in 3.0), will be the best stat for a horse.
Does the damage reduction you get from it really make a difference? Iām genuinely curious. I go for vitality because the number is easy to see, but that doesnāt mean thatās the best choice.
Pretty much, one of the reasons I do it is that Horses usually get an obscene amount of Health, so the less damage they take, the better.
so⦠i did a bit of testing and i can confirm that grit seems to be the best choice with vitality being second best.
str and agi are, for what i have seen 100 % useless on a horse doesnāt seem to do anything, can someone confirm? xD.
but currently there doesnāt seem to be any food asigned for grit on horses yet. so⦠vines is the way to go.
You also might be interested in a list of the potential perks available for a horse⦠Especially after 3.0 releases and we get to re-roll these:
Again, Iām going to make it clear that sprinting is not used in any of my testing.
Let me make that clear again. In the testing Iāve done the shift key is disabled.
Again I will reiterate. The Horse is WALKING.
You need 60 Accuracy to make a difference. Period. End of Discussion. This is an IMPOSSIBLE amount of accuracy without admin commands and without mods. I have tested horses with 0 Accuracy, 20 Accuracy, 40 Accuracy, and 60 Accuracy, obviously using admin commands and modding to get those last two done. The difference between 0 and 20 isnāt enough to make a difference.
Thus one can conclude that any effort spent into getting a horseās accuracy up is effort NOT spent getting any other attribute that would infinitely be more beneficial.
This MIGHT change in 3.0, but from what Iāve seen in Beta and Testlive. It hasnāt. What we do know is Accuracyās name is being changed to Agility, and what was Agility will be changed to Grit. But they appear to function as they do now, just with different names.
This isnāt saying that archery on horseback is useless. Its a great thing to use especially against some bosses, and even groups of enemies or even singular weak ones if you simply donāt wish to dismount. Its just the Accuracy attribute for horses isnāt helping it as much as any other attribute.
I have quite a bit of experience not just in a testing environment, but in one of my last playthroughs using an archer.
So now you want to personally attack someone just because theyāve put in the effort to test the game in live, beta, and testlive? Simply because theyāve shown results you donāt agree with?
Your true colors are showing here.
Just so everyone can see at a glance what the video evidence shows. Here we have the difference between 0 Horse Accuracy and 20 Horse Accuracy:
Red circle shows the Cone of Fire (CoF). 20 accuracy reduces it, but by a negligible amount as seen by the green star-like image that represents a man sized target at that range. With 0-20 accuracy you may hit it or you may not. Chances arenāt good, even with 20 accuracy. Doesnāt matter how good you are at aiming. Firespark isnāt doing a horrible job at firing in this case.
Then we have the next part. Showing 60 Accuracy:
If this was possible, oneās aim would matter quite a bit more. In fact your aim is going to determine whether you hit or not (in the previous example, bad aim may still hit due to lucky RNG). In fact against even human sized targets, hitting legs or head is entirely possible. Unfortunately 60 accuracy is unattainable.
Video doesnāt show 40 Accuracy. But like 60, it is unattainable without admin commands or mods. But you can infer from the 0, 20, and 60 results, that it would be somewhere inbetween. In my experience it is. And you can still hit a mansized target, the only issue with 40 vs 60, is you cannot hit reliably hit the head or legs like you can with 60. Body shots are still almost guaranteed.
But like I said, 20< Accuracy is unattainable. And focusing accuracy will get you at most 20 with a perfect roll at each level stacking bark as their food. And being as their growth stats (shown in the devkit image above) make this unlikely. Youāre looking at less than 10-15 on average.
It is for this reason I cannot ever recommend Accuracy on a horse to be a preferred stat. The extra health from Vitality, Effective Health from Agility, and the bleed/poison time reduction are all superior for the survivability of your horse. And some have argued for Strength and its knock down damage.
And since it was brought up, that it is being construed that this discussion is an attempt to force, coerce, strongarm, and otherwise threaten people into playing one way, I will make this disclaimer showing that isnāt the intent. With all the evidence presented, if you all wish to stack accuracy and gimp your horses. You have every right to do so. Its your horse. If you wish to make it less useful, thatās your choice. Have at it.
You keep straw-manning with the sprinting argument. Iāve made it abundantly clear that sprinting was never used in any of my tests.
You accuse me of windmilling, but you keep constructing them as targets.
This is a discussion about which attributes are best for a horse. Yet you yammer on about what you think my skill is in a First Person Shooter. Marcospt are you truly going make the statement that your KDR in some random shooter somehow makes you more knowledge about horse attributes in Conan Exiles? Is this really where you want to take this?
And all I have done is shown how other attributes are better. As the OP requested.
Then you personally attacked me several times over it. Then expect me to leave the thread.
Not happening.
I did leave out a bit of important information. What I mentioned earlier about Agility is only true for 2.8. The damage reduction formula is going to change a bit for 3.0 (I would state the new formula, but this thread got a tad derailed already, doesnāt need anymore. Iāll eventurally mention it in a thread where it is more important to the discussion) so Grit on Horses (the Agility attribute in 2.8) may not be as preferable. Not unless there is a change in how much Armor horses get from Grit.
Which I donāt believe there is so far. But itāll be something Iāll keep an eye on.
Greetings,
Please read and understand the Forum Social Guidelines before commenting any further.
Itās ok to disagree, however, keep it civil. We are all Exiles here!
always vitality