The issue is… what do combos use?
Obviously spells use Int and Magic Damage (Fire): Hellfire Breath, Flame Lash, Inferno.
But that’s only part of the class’s damage. I can’t imagine Hell Strikes cares about Spell Damage or Int. Same for Body and Spirit Wrack, Fire Lance, or Molten Steel Slash.
Then there’s combos like Burn to Death and Pillar of Infernal Flame that probably don’t use Int or Magic Damage, but maybe they do? I could see an argument either way, and the game just isn’t clear about it.
So when the choice is between:
-Sword A-
60 Strength
32 Intelligence
90 Magic Damage (Fire)
200 Combat Rating (2HE)
80 Hit Rating
65 Critical Rating
145 Critical Damage Rating
140 Combat Rating (Fire)
vs
-Sword B-
20 Strength
72 Intelligence
120 Magic Damage (Fire)
100 Combat Rating (2HE)
60 Hit Rating
60 Critical Rating
75 Critical Damage Rating
200 Combat Rating (Fire)
…It’s pretty unclear which is better. I appreciate the response, but “Hox is a mage” isn’t much of an argument when it’s also the only mage constantly doing melee combos.
At least Ranger-specific weapons get the “Your Dexterity instead of your Strength contributes to this weapon’s damage” boiler plate consideration. Would be helpful if HoX got the same consideration! 