Everything/Anything.

The rewards should be grouped into similar types and those are spread out between a number of containers locked by keys dropped by the Purge Champion. The keys are only useable while the camp is still up and despawn when it does if you don’t use them.

The idea is you have to pick what rewards you want and you don’t have enough keys to open all chests. So if you want building materials, you get building materials. If you want alchemical materials, you can choose that. If you want a thrall you get a thrall. And so forth.

The quality and amount of reward in each container is based on the level of the purge.

Give the players a choice of reward and we don’t really need threads arguing about what is a better reward for X activity. Everyone simply chooses what they want.

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