drukuku
24
They’re still functional. They literally serve a function.
They’re crates.
They hold things -and- they look different than chests too in case you don’t want to have a wall lined with large chests looking like the end of a department store aisle. The performative quality relative to others is totally irrelevant to that.
Frankly - if you’re going to be using those crates in the first place you’re probably not type of person too terribly worried about the footprint or utilitarian nature of that function because, hey, it’s gonna make that one corner near your smithy look just right. The simple fact they also actually work as a crate is just a bonus.
Also, as a personal anecdote: it’s the only reason why I ever take that feat. The vault is absolutely pointless and useless to me on singleplayer and I think it ugly as sin.
Don’t ask me why they stuck them with the vault. However, I still remember the before-time in the long long ago when we had to unlock building pieces individually before Funcom consolidated a lot of them. Trying to figure out how they decide this stuff is like watching birds and trying to reason why they do what it is they do.
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