If you like to have the pvp thrill but not the offline wipe then I suggest you 2 things!
1st. Private pvp. Check for “no raid off” on the servers details!
2nd. Pve c. You will have the combat thrill but not the rest, you can steal and can be stolen, so you have to secure your things.

Forget pvp official for awhile, it needs more knowledge and patience and above all time.

Why play on a server where there is total and complete risk of loosing all your stuff? Because the risk is there. One false move and it’s starting over in the desert. Plus it does provide a healthier take on the digital materials we horde. You don’t stay connected to the materials if it’s constantly in flux. However I will say that long term alphas forget this and act even more miserly and get emotional when you take their stuff.

But the current state is not the best environment. Even if you do scramble a “win”, the loser will enact revenge by either reporting or going out and getting scabs to come in to do their dirty work for them.

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This isn’t limited to Conan. There’s a cultural shift in gaming that has literally been going down hill for the last ~15 years. When I PVP’d in the late 90s and early 2000s. It wasn’t uncommon for a loser in a fight to be allowed to return to the scene, gives props to the winner, and go about their business or even have a bit of a rematch. Group based PVP would just be confined to specific areas and was more or less a drop in and drop out affair.

You had your various Red = Dead type players. But they were usually the exception and only really on games/servers that had restrictive factions. Such as Good, Evil, Neutrals in Sullon Zek in Everquest, Horde and Alliance in World of Warcraft, and others where opposing factions couldn’t group, trade, or guild with one another.

I remember playing on the Rallos Zek server in EQ where it was effectively free for all PVP. You could PVP anyone, same faction, same race, same religion, same guild, same raid, and even same group. You had to watch your friendly fire. Nothing causes a wipe faster than the tank taking a 1k Bolt of Tallon to the face from a magician not paying attention. But on that server, PVP usually only happened to settle who would get a raid target if two or more guilds showed up, people were bored, or some sort of guild on guild event.

Even when people got bored, they would usually announce their intent and wait for a response before engaging. If you weren’t interested in fighting they may leave you alone or fight you anyway. If you ran off they usually left it be and didn’t chase you across zone lines.

When I PVP’d in Archeage about 8-9 years ago. Things were a little testier. But still a bit manageable. We saw quite a bit more ganking then in previous years, more crap talking, and all that. But it was still what many would say on a competitive level, and not so personal. The guild I was in would PVP usually only to achieve objectives. If a guild was fighting a boss we wanted to farm, we chased them off. If another guild was transporting materials we’d raid it. I mean the game was designed around this gameplay so we engaged in it.

Rarely would individuals be targeted. It sometimes happened, but again it wasn’t exactly the norm. You sometimes saw people take things personally to the global chat or forums. And it was much more frequent than before, but no where near what it is today. Big alpha guilds usually wouldn’t target small guilds or individuals, as it wasn’t worth the time or effort. When you have 300 players online and they all need gear. Stomping noobs doesn’t help with that. But of course if someone ganked a member of a large guild, then they had to be made an example of. Maintaining a reputation is sometimes more efficient then actually acting on things all the time.

But nowadays people are dicks to be dicks more and more often. In my time playing PVP, I have done some absolutely ruthless things. But I’ve never engaged in a many simply for the sake of it. If I attack someone its either because they attacked me or my own. They had something I wanted. They were competing for something we wanted. Their base was getting too close. Or some other tangent reason (or story based RP reason in the case of a RP-PVP server). I’ve played in some antagonistic roles in that sense. But its always been for some reason or benefit to playing the game itself. Anytime that it wasn’t, was in retaliation or defense.

In this sense, official players and private players are the same. Players are players. I’ve seen these players literally will roam around looking for crap to dick with. You could have a guy or two making a little sandstone hut on the opposite end of a map and people are going to blow it up. For literally no reason at all. I mean granted, I will take the stance that such actions are PVP.

But that is usually under the assumption it is an isolated incident. Under the assumption that everyone playing is looking to PVP. But many aren’t. When you attack someone, and then when they put up resistance and clean your clock and you run to an admin. That’s when it gets dumb in a bad way.

I’ve seen this on officials and I’ve seen it on private. My unique experience on the latter is I’ve been the God damned admin who has to deal with that crap. Its stupid. Its petty. All because people don’t know how to swallow their pride. Don’t know how to take a loss.

And they forget the major point of playing a game. To have fun. Don’t get me wrong, I see this statement misused. ALOT on either side of this discussion. If I see you carrying a load and think its valuable, I might harass you for it. That’s not me trying to ruin your fun. We’re playing PVP. PVP is a method of gathering resources. Its the sense of danger we all choose to engage with when choosing to play PVP.

But these people who run to report when they find themselves losing. Are missing out on the point of fun for themselves. What the f— is fun about reporting someone with the idea of an admin doing your dirty work for you? These people are willing to sacrifice their own fun to get any win they can. That’s pretty damn sad.

But this is definitely something I’ve seen happen with more frequency since I got out of the Army in 2010. I remember playing on a pretty large minecraft server. It was PVP and RP focused. Interesting server. But they had a whole three sections of the forums dedicated to reporting players. And they would get dozens of posts in there every day. Part of the reason that I stopped playing there was because of all the rule-lawyering.

And I know people will want to blame younger generations on this. And that’s BS. I’ve seen just as many Boomers, X’ers, Mills, and Zoomers do this stuff. Its definitely a cultural issue, not a generational one. If we do see younger players doing it more often, its because of the climate the older one’s cultivated and the young guys simply are ignorant.

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Why? Well i know it can be VERY frustrating at times. That being said i tried PVE and PVE Conquest. You know maintained buildings can wall entire sections of the game from players in PVE with no easy way to remove them. Yeah i know the guidelines have been updated recently classifiying such behaviour a reportable offense - and it probably will end in endless bickering about interpretations what this actually means in practice. And planting flags feels somehow wrong mechanically. I know there are a lot of players enjoyign those modes. But understand i bombed my way through black ice fortresses to reach the well of skellos after i finally realized what they had done there. Yes you might end up with a broken jaw in the desert and frankly quite frequently do, that being said nobody is invulnerable no matter how big the org is you are up against. And the cards are constantly shifting. I like the more fluid architecture. Yes, its hardcore.

Most people off line raid. This is Why we have WYRM’BANE . Our own sever. Within the second month this game came out we knew PVP was not for us.

I play for the sweet thrill of earning that kill.

This is the second post where you’ve commented and said most clans have duped explosives.

While I can agree that SOME had/have them, not by a long shot is it MOST.

My clan and I never never touched that bullshit and most of the clans we fought didn’t either even after it was leaked. It was almost like the morning paper day after day of it being discussed but hell the community was a lot smarter than harnessing an exploit to further get fuel for the report meta…

Your suggestions leave much to be desired in whole though. Why suggest exploiting for protection? It only serves legitimate suspensions and harms the general community both for those who do it and those on the receiving end.

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Maybe it happened because of internet anonymity. Like, early on, people weren’t used to the idea that they could do whatever they wanted in a game with no real consequence. So they were hesitant to just be dicks. But over time, it’s common knowledge that anyone can behave like that if they’re in the mood, and nothing will happen and everyone else might do it at any time so why wait like a sucker? I think it makes sense that it took 20-30 years to get to where we are now. That seems like a normal time for a cultural shift.

It’s a damn shame. Games are so much better now and have so much potential, but the players make them miserable experiences a lot of the time. Just can’t have eveything good at once, can we?

I was primarily pvp player in the 90s and 2000s. My last full time MMO (when I played as much as I worked) was Warhammer Online. My last pvp MMO that I played once in a while was Age of Conan.

Warhammer Online was an absolute blast.

Age of Conan the trolling started and the ganking got to be much and then the corpse camping so I got out.

I wouldn’t public pvp on a public server here for two reasons:

  1. I am primarily a builder and I have no interest in offline raiders coming in and waiting for me to log out so they can hit my base.

  2. I’ve been on the public servers and I have no interest in playing with a vast majority of those people and the nasty things they go on about and scream in the chats and just in general how people are treated these days. I mean, just for me not thinking battle passes are immoral I got one whale of a private message sent to me calling me autistic and autsy and SON (who touted their age and they owned their own business and were still well younger than me) and you name it, it was said lol.

I stick to private servers with people I know.

I think initially it was anonymity, but you’ve probably seen a shift in how people act in public as well. Social media kinda eliminated some forms of anonymity as well.

This kinda reminds me of the Murder Herd from the Cimmeria server. They weren’t trolls so much as an obstacle that would just roll from one end of a zone to another. They didn’t corpse camp though. There was a couple at my unit that was apart of that guild, nicest people you could ever meet IRL. Wouldn’t want to meet them ingame though, but again, they were old school PVPers, they wouldn’t do things just to ruin people’s day.

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