Because the Heart of Ahriman isn’t in the game.
Most of what would be considered combat utile magics in Howardian (which is usually what Funcom uses, but Gurthnaki what?) Lore comes from either ancient objects or conjured horrors.
While this one would love to see sorcery used to call the Sandstorm, afflict an entire region with plague, or afflict a foe with paralysis, the ability to plunge an area into darkness and leave all NPCs cowering certainly isn’t bad.
We are definitely missing an Avatar tier sorcery. Something that takes a huge resource investment, a few painful sacrifices and then makes enemies defecate themselves as they know they’ll have to grind for nearly a week to repair the damage…
Bugged Thunderstorm did that. However, it’s ease and cost were far too accessible. It’s not really with the effort now…
Which is sorta the issue isn’t it?
When is Sorcery worth the hassle?
When building teleporters.
When using illusion to dress up your property people.
When harvesting resources.
When scouting overworld NPCs invisibly.
While the creeping darkness and zombie - apocalypse spells are cool, they are of limited use compared to their costs and minimum corruption. If in a well structured clan they can be useful, but it’s a high entry threshold.
Conjuring a temporary demon steed is only possible at a summoning circle… Which makes it of tepid use at best. Especially as when you need the speed, it is often when already away from home, to get back for purge or raid defense.
Quite opposite (except for the neighbour immolation)
Little magics and prayers were offered to enhance crafting and tasks for centuries. Blacksmiths were considered a form of sorcerer in many regions of pre-modern Europe. There was a couple century long break during the extreme secularization of the Age of Empires that interrupted the idea of everyday magic.
However, those superstitions and taboos are not stirring one’s coffee with a magic wand. Or cleaning the castle Fantasia style.
It was extremely pervasive, it just wasn’t overtly sorcerous as we would see it. In world where many processes are only narrowly understood, many things are explained as magic and little rituals grow up around them. Household gods and overseeing ancestors were the understood norm.
2 Likes
Glurin
22
Perhaps I should have said “flashy magic”. I’m aware of the use of various charms and incantations and whatnot throughout history. What I meant is things like waving your hand to make all the dishes fly up and put themselves back in the cupboard or snapping your fingers to fix a leaky roof. Things with overtly tangible, direct and visible effects. Not casting a spell to make a blade sharper or scare off evil spirits that people are only aware of when bad things happen.
3 Likes
ubgood
23
From the Conan Exiles Sorcery Wiki,
“Summon molten magma from the planet’s core, causing it to erupt from the ground.”
Word of Power: Wall of Fire - used to do damage to anything that touched it, which makes sense.
The devs had the damage removed, so it’s clear Funcom doesn’t want anything even close to what the OP desires.
1 Like
Why not just use an explosive bolt to achieve the same effect with different aesthetics?
Xevyr
25
No offense… but weren’t you the one who suggested we all get instanced MMO style “houses” in the same cave because you liked your room in the new harry potter game?..
And you’re upset that the devs aren’t listening to you… 
Should probably put down that passive aggressive tone and try to appreciate games a bit more for their uniqueness rather than trying to make them all the same 
4 Likes
I’m truly curious how the lore of Conan Exiles and the lore of Age of Conan fit together since CE seems to definitely utilize things from AoC (including straight up including armor from the latter into new rewards in this season’s battlepass) and AoC definitely had some magic and spellcasters within the lore.
Granted, I do realize that some of this may be hand-waved away due to the bracelet explanation you get from the Khitans and Mek-kamoses but sorcery, more than what we can do as players, is definitely a thing within the universe itself.
2 Likes
syx
27
If you played AoC and saw CE promo images you’ll be disappointed. Sorcery is either not possible because you get interrupted or outright forbidden like in dungeons.
Power comes with a price is meme, corrupted sorcerers and perks like Demon Lord are not very well thought out.
1 Like
AoC definitely had a more kitchen sink approach to lore.
They even made some of their own up.
Which we now see imported as cosmetics.
Which honestly this one doesn’t find terrible. The Gurnakhi are (from everything this one has been able to find) a whole clothe invention of Funcom. That said, the look of the gear is very concordant with the Sword and Sorcery vibe that underpins the whole affair.
But to the more general, other than inclusion of the Gurnakhi in name, this one doesn’t see AoC lore being portable at all to Exiled.
This one would hypothesize that someone of standing in the Exiled team is much more of a Howard purist than those in charge of AoC were.
2 Likes
Glurin
29
AoC was also designed to be an MMO and kind of had to follow along with certain expectations that were around at the time. But even there, you might notice that the magic in AoC is greatly toned down when compared to something like WoW or Rift. It only gets really flashy when you’re spellweaving, which is supposed to be a powerful and rather dangerous ritual, so it’s not something that you can just spam all the time.
I believe some of the NPCs even make mention that the number of spellcasters running around is highly abnormal.
(Side note, I’d still love to see that spellweaving effect and mechanic brought over to CE just because it’s so awesome. Would probably have to be a siege breaker mechanic though, akin to summoning an avatar. Not something you could just do at any time on a whim.)
1 Like
Oduda
31
Really? Tell that to all of the people on the servers I play on who are constantly running sorcery builds. But sure, you believe what you want to believe because we all know that is so much easier than facing reality after all.
1 Like
Xevyr
32
Hmm, well it wasn’t invented nor projected
You just weren’t the one.
As you can see the name is very similar so I made a mistake and thought it was you
Could’ve simply said you weren’t the one thou
That’s okay though! I’m sure I can live with that massive loss 
1 Like
I do think it would be nice to lower the weight of orbs. I think that would be a very generous compromise.
I disagree, mostly. I do think that Funcom should reenable sorcery in dungeons though. That I do agree with, particularly as it makes both thematic and mechanical sense. You have traded a great deal to gain that power, your should be able to bypass certain elements of the dungeon if you want.
I am not sure about the changes to dregs, I am a little concerned about dungeons being made too easy (unless you have put in the work already, see sorcery).
Same. I am ok with the huge sacrifice and ritual (think avatar summoning), maybe with LOC corruption or temporary curses in stamina/health (or another resource). That could be epic. Maybe the ability to corrupt the other stats. There is a lot of flexibility to go with. Also, Mek-Kamoses would probably also have a tome for his spells, based on his research. Time of Kurak for the first forays into sorcery and Tome of Mek-Kamoses for the more disciplined and intricate approach.
I don’t think they would do it, but there could even be a permadeath (ie mechanically the same as using the keystone) rite.
I also think that there should be a “religion” of sorcery, where sorcerers can use a “religious” tool to extract a “manifestation of sorcery” for use in certain handcrafted recipes. I also think it would be neat if sorcerers could do health and stamina sacrifices for power.
erjoh
36
It was and everyone whined that it was destroying their bases so it got nerfed.
5 Likes
erjoh
37
What about a T3 spell named Blight. It removes all resources from an area around the caster for 24 hours or until server resets. That is something that would add to the PVP game and maintain the feel of CE magic.
3 Likes
For Lightning Storm, they fixed a bug that caused it to ignore buildings (which caused it to do its ground based damage), and they actually buffed it (so that it favors targeting buildings, enemies, and not the caster and their allies).
2 Likes
Honestly, this one would be in favour of a downgraded version of the harvesting spell.
It just wipes the resources.
An act of pure spite and despoilment. Perfectly in keeping with the flavour of sorcery in setting.
1 Like
Cue asshats on PVE(-C) servers running around the map and doing this repeatedly to grief everyone.
Not that I’m saying I’m against that spell per se, but it would need to be restricted to PVP servers.
4 Likes
Glurin
41
Not just PvE-C. Even on PvP servers, with a long timer, especially 24 hours, I foresee them all being quite resource starved. Noob river would likely be rendered uninhabitable. Brimstone would become rarer and more valuable than perfect red diamonds. The silver mine completely barren. Black ice impossible to find except as drops. And deforestation would become a serious issue in many areas.
3 Likes